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Intel Corporation

Research Scientist Intern – Graphics, ML

Intel Corporation

. Conduct cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms .

Posted 9/30/2026internshipRemote • United StatesEntry Level💰 $170,598 - $170,602 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in real-time 3D rendering, machine learning, and advanced graphics techniques, with a strong foundation in modern programming languages and graphics APIs. Engages in collaborative research to innovate and apply cutting-edge technologies in graphics and AI.

Highest-signal resume keywords
PhD In Computer ScienceModern C/C++ ProgrammingMachine Learning FrameworksAdvanced Graphics TechniquesGraphics APIs

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Machine Learning ConceptsPython ProgrammingRasterizationRay TracingPhysically Based RenderingLight TransportMonte Carlo MethodsGPGPU ProgrammingCUDAOpenCL
Soft Skills
Excellent Communication SkillsPassion For Graphics Research
Tools & Technologies
PyTorchOpenGLVulkanDirectXGLSLHLSL
Industry Keywords
Real-Time 3D RenderingParallel AlgorithmsGraphics HardwareResearch Publications

Tech Stack

Tools & technologies
PythonPyTorchRayC++

About the role

Key responsibilities & impact
  • Conduct cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms
  • Collaborate with industry-leading researchers to develop innovative graphics and AI techniques
  • Contribute to Intel graphics hardware and software products
  • Advance the state of the art through research publications
  • Apply research to technologies impacting users worldwide

Requirements

What you’ll need
  • Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field focused on computer graphics and machine learning
  • At least 1 year of academic, research, or industry experience
  • Modern C/C++ and Python programming
  • Machine learning concepts, algorithms, and frameworks such as PyTorch
  • Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods
  • Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL
  • GPGPU programming technologies such as CUDA, SYCL, or OpenCL
  • Excellent communication skills
  • Passion for graphics research and eagerness to explore new ideas

Benefits

Comp & perks
  • Competitive pay
  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation