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Jagex

Design Director

Jagex

. Translate the Creative Director's vision and pillars into a coherent, scalable MMO experience .

Posted 10/13/2026full-timeCambridge • United KingdomLeadWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in MMO design leadership, with a strong ability to translate creative visions into scalable game systems. Proven expertise in managing design teams and utilizing player feedback to enhance game experiences.

Highest-signal resume keywords
MMO Design LeadershipDeep MMO Systems ExpertiseUnreal Engine ExperiencePlayer Feedback UtilizationDesign Team Mentorship

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Game DesignMMO Systems DesignCharacter ProgressionEconomy BalancingCombat DesignContent Model DevelopmentTelemetry AnalysisSocial Systems DesignEndgame DesignContent Velocity Management
Soft Skills
Team LeadershipMentoringCollaborationStrategic Decision-MakingProblem-Solving
Tools & Technologies
Unreal EngineGame Development FrameworksPlaytesting ToolsTelemetry SystemsAnalytics Platforms
Industry Keywords
MMOPersistent Online WorldsGame DevelopmentPlayer EngagementLive Development

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Translate the Creative Director's vision and pillars into a coherent, scalable MMO experience
  • Own the MMO design architecture across progression, combat, economy, content, social systems, endgame, and retention
  • Set design strategy and standards, including design principles, frameworks, and quality bars
  • Lead and grow the Design team, guiding and mentoring Design Leads and senior designers
  • Establish clear ownership and decision-making across the Design team
  • Design systems and content for years of player progression, engagement, and live development
  • Partner with Creative, Production, Engineering, UX, Analytics, and other teams
  • Use playtesting, telemetry, and player feedback to identify problems and evolve the experience
  • Anticipate and address MMO-specific risks including economy health, progression balance, content consumption, exploits, and technical constraints
  • Collaborate with the Creative Director to build and operate the new RuneScape MMORPG at scale

Requirements

What you’ll need
  • Proven track-record of successful game design experience, with substantial experience on MMOs or persistent online worlds
  • Senior design leadership experience (Design Director, Lead Designer, Principal Designer, Game Director, or equivalent) on at least one shipped MMO or major persistent online title, ideally from pre-production through to launch
  • Proven ability to translate a Creative Director's vision, pillars, and player promise into a coherent MMO design framework
  • Deep MMO systems expertise across character progression, itemisation, economies, combat and encounters, social systems, and endgame
  • Experience building or owning an MMO's content model and balancing content velocity against consumption
  • Significant experience on a live MMO or persistent online game, using telemetry and community feedback
  • Strong understanding of the technical realities of MMO development
  • Experience working in Unreal Engine or similarly complex AAA environments
  • Proven experience leading and mentoring a sizeable multidisciplinary design organisation
  • Passion for MMOs and appreciation of what makes RuneScape distinctive

Benefits

Comp & perks
  • Private Healthcare, including Dental Plan
  • Minimum 6% Pension contributions
  • Employee Assistance Programme & onsite Counselling
  • Life Insurance
  • Discretionary annual performance bonus
  • Enhanced family leave policies from day 1
  • Flexible working hours
  • 25 days annual leave + Bank holidays
  • Option to buy/sell holidays
  • Reasonable adjustments during the recruitment process