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Art Director
Joyteractive. Review the current visuals and UX of the project and prepare a prioritized improvement plan .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in 2D Art, UI/UX Design, and Game Feel for mobile games, with a strong focus on leading art teams and defining visual direction. Proficient in integrating animations and VFX into game projects while ensuring adherence to mobile device constraints.
Highest-signal resume keywords
Art DirectionUI/UX DesignTeam LeadershipAnimation ProductionMobile Game Development
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
2D ArtGame FeelUI PatternsAnimationVFX ProductionVisual Style DevelopmentA/B TestingPortfolio ManagementAI Tools for ArtMobile Device Constraints
Soft Skills
Feedback DeliveryTask ManagementCollaborationArtist DevelopmentCommunication
Tools & Technologies
UnitySpineLiveOpsMobile PlatformsIllustration Software
Industry Keywords
Game DevelopmentMobile Casual GamesPuzzle GamesMatch-3 GamesHidden Object Games
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Review the current visuals and UX of the project and prepare a prioritized improvement plan
- Improve game feel through animations, feedback on player actions, and satisfying gameplay moments
- Create and maintain the game’s style guide, including palette, UI elements, fonts, and animation/effect rules
- Develop the game’s visual style, including major changes to backgrounds and overall visual approach, and prepare variants for A/B tests
- Lead the art team by setting tasks, reviewing work, giving feedback, and supporting growth
- Set tasks for and review UX flows and interfaces
- Set tasks for animations and VFX, review and accept results in the build
- Participate in new feature development from the concept stage, covering visual and UX integration into the overall style
- Review and approve all visual assets before they go into the game
- Check visuals in the build on devices and set fix tasks for the development team
Requirements
What you’ll need- 3+ years in game development as an Art Director or Art Lead
- Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm
- Experience with a LiveOps product
- A portfolio of projects where you were responsible for the visuals
- Deep expertise in 2D art, UI/UX and game feel for mobile games
- Experience leading an art team: setting tasks, reviewing work, hiring, developing artists
- Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding
- Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results
- Deep understanding of current AI tools for art
- Understanding of mobile device technical constraints
- Experience working in a product team in close collaboration with the producer, game design and development
- Experience independently defining the visual direction of a product that has been released
- Experience working on successful projects with a multi-million audience
- Experience organizing large-scale production of illustrated content in a consistent style
- Hands-on experience implementing AI in art production
Benefits
Comp & perks- 18 business days of compensated day-offs
- 8 paid Personal Days a year + 1 day is added every year
- Flexible Public Holidays policy
- 100% Sick Leave compensation
- Payment for wear and tear on equipment while using a personal computer
- Remote work