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3D Hair Artist
Lakshya Digital. Design, sculpt, and texture high-quality hair assets using industry-standard tools .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in hair modeling, grooming, and texturing using industry-standard tools, with a strong focus on real-time rendering and collaboration with cross-functional teams to achieve artistic and technical goals.
Highest-signal resume keywords
Hair ModelingGroomingTexturingUnreal EngineMaya
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Hair Asset DesignHair GroomingHair SimulationReal-Time RenderingTexture TheoryColor TheoryPhysics-Based Hair MovementTroubleshooting Hair RenderingCharacter IntegrationCross-Functional Collaboration
Soft Skills
Problem SolvingCollaborationAdaptability
Tools & Technologies
MayaBlenderZBrushXGenPhotoshop CCSubstance PainterUnity
Industry Keywords
Hair WorkflowsRealistic Hair ModelingStylized CharactersProduction PipelineIndustry Trends
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Design, sculpt, and texture high-quality hair assets using industry-standard tools
- Work on hair grooming, styling, and simulations for realistic and stylized characters
- Collaborate with character artists and animators to integrate hair assets into the production pipeline
- Optimize hair assets for real-time rendering in Unreal Engine or Unity
- Implement physics-based hair movement and ensure natural behavior
- Stay updated with industry trends and research new hair-creation techniques
- Troubleshoot and solve technical challenges related to hair rendering and performance
- Work closely with character artists, Leads, AD, and technical teams to align results with artistic vision and technical requirements
Requirements
What you’ll need- Minimum 2 years of experience in hair modeling, grooming, and texturing
- Proficiency with Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity, or similar tools
- Strong knowledge of real-time and pre-rendered hair workflows
- Strong understanding of texture and color theory
- Ability to work closely with cross-functional teams in a fast-paced environment
- Experience with realistic hair modelling and texturing
- Photoshop CC and Substance Painter knowledge is essentially required
Benefits
Comp & perks- Opportunity to work on some of the best-known game titles in the world
- Competitive salaries
- Annual performance-based bonuses
- Experienced artists may get the opportunity to work remotely
- Generous paid time off
- 26 annual leaves
- Additional paid time off at year-end from 25th December to 1st January
- Term Insurance
- Personal accidental insurance
- Free Employee Assistance Program (EAP) for mental and emotional wellbeing
- Special Education Assistance Scheme for career development