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LIGHTSPEED STUDIOS

Senior Technical Artist

LIGHTSPEED STUDIOS

. Spearhead and implement technical solutions for the art team .

Posted 9/29/2026full-timeIrvine • California • United StatesSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive knowledge of content creation pipelines and modern game content creation workflows, with a strong focus on optimizing game performance and enhancing visual quality. Proficient in collaborating across departments to implement technical solutions and mentor junior team members.

Highest-signal resume keywords
Technical Artist ExperienceContent Creation PipelinesUnreal Tech ProficiencyScripting Experience (Python, C#)Problem-Solving Skills

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
ModelingUV MappingTexturingShadingLightingFXRiggingAnimationLinear AlgebraCalculus
Soft Skills
Verbal CommunicationWritten CommunicationIndependent Work
Tools & Technologies
Substance SuiteHoudiniC++HLSLGLSL
Industry Keywords
AAA TitlesGame DesignReal-Time RenderingPhysically Based Rendering (PBR)DCC Applications

Tech Stack

Tools & technologies
PythonUnreal EngineC++

About the role

Key responsibilities & impact
  • Spearhead and implement technical solutions for the art team
  • Set high standards and mentor junior Technical Artists
  • Collaborate with teams to facilitate technical implementation and management of in-house and outsourced assets
  • Drive development of state-of-the-art visuals that complement and enhance game design
  • Prototype and author graphics features requiring high technical expertise
  • Develop novel content creation techniques and workflows to enhance efficiency and quality
  • Work with Art, Engineering, and Production departments to meet dependencies and requirements
  • Support the Art team in debugging tools and game-related issues
  • Optimize game runtime performance and memory consumption

Requirements

What you’ll need
  • Extensive knowledge of content creation pipelines, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation
  • Demonstrable experience with modern game content creation workflows
  • Proven experience as a Technical Artist on shipped AAA titles
  • Excellent verbal and written communication skills
  • Strong problem-solving skills and ability to work independently
  • Solid background in digital art, including modeling, shading, lighting, and VFX
  • Profound knowledge of Unreal Tech, including material creation and Blueprints
  • Strong proficiency in Linear Algebra and Calculus
  • Understanding of real-time physically based materials and rendering (PBR)
  • Experience with the Substance suite and/or Houdini
  • Knowledge of lower-level programming languages such as C++
  • Understanding of shading languages such as HLSL or GLSL
  • Extensive scripting experience for DCC applications such as Python or C#

Benefits

Comp & perks
  • Sign-on payment eligibility
  • Relocation package eligibility
  • Restricted stock units eligibility
  • Medical benefits
  • Dental benefits
  • Vision benefits
  • Life insurance benefits
  • Disability benefits
  • 401(k) plan participation
  • 15 to 25 days of vacation per year, depending on tenure
  • Up to 13 holidays throughout the calendar year
  • Up to 10 days of paid sick leave per year