FREE ACCESS
5,000–10,000 jobs/day
See all jobs on Scoutfield
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.

Senior Technical Artist
LIGHTSPEED STUDIOS. Spearhead and implement technical solutions for the art team .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive knowledge of the content creation pipeline and modern game content creation workflows, with a strong focus on optimizing game performance and enhancing visual quality. Proficient in collaborating across departments and mentoring junior Technical Artists to drive innovative solutions.
Highest-signal resume keywords
Technical Artist ExperienceUnreal Engine ProficiencyContent Creation Pipeline KnowledgeScripting Experience (Python, C#)Strong Problem-Solving Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
ModelingUV MappingTexturingShadingLightingFXRiggingAnimationLinear AlgebraCalculus
Soft Skills
Excellent Communication SkillsStrong Problem-Solving Skills
Tools & Technologies
Unreal TechSubstance SuiteHoudiniHLSLGLSL
Industry Keywords
AAA TitlesGame DesignReal-Time Physically Based Rendering (PBR)DCC Applications
Tech Stack
Tools & technologiesPythonUnreal EngineC++
About the role
Key responsibilities & impact- Spearhead and implement technical solutions for the art team
- Set high standards and mentor junior Technical Artists
- Collaborate with different teams on the technical implementation and management of in-house and outsourced assets
- Drive the development of state-of-the-art visuals that complement and enhance game design
- Prototype and author graphics features requiring high technical expertise
- Develop novel content creation techniques and workflows to enhance efficiency and quality
- Work with Art, Engineering, and Production departments to meet dependencies and requirements
- Support the Art team in debugging tools and game-related issues
- Optimize game runtime performance and memory consumption
Requirements
What you’ll need- Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation
- Demonstrable experience with modern game content creation workflows
- Proven experience as a Technical Artist on shipped AAA titles
- Excellent communication skills, both verbal and written
- Strong problem-solving skills and ability to work independently
- Solid background in digital art, including modeling, shading, lighting, and VFX
- Profound knowledge of Unreal Tech, including material creation and Blueprints
- Strong proficiency in Linear Algebra and Calculus
- Understanding of real-time physically based materials and rendering (PBR)
- Experience with the Substance suite and/or Houdini
- Knowledge of lower-level programming languages such as C++
- Understanding of shading languages such as HLSL or GLSL
- Extensive scripting experience for DCC applications such as Python or C#
Benefits
Comp & perks- Sign-on payment eligibility
- Relocation package eligibility
- Restricted stock units eligibility
- Medical benefits
- Dental benefits
- Vision benefits
- Life benefits
- Disability benefits
- Participation in the Company’s 401(k) plan
- 15 to 25 days of vacation per year depending on tenure
- Up to 13 holidays throughout the calendar year
- Up to 10 days of paid sick leave per year