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Lingokids

Game Technical Artist

Lingokids

. Own the tooling and standards behind the journey from finished 2D art and animation to working assets in Unity .

Posted 10/22/2026full-timeRemote • SpainMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in integrating 2D art and animation into Unity, with a strong focus on asset structure, pipeline optimization, and troubleshooting. Proficient in scripting for automation and familiar with AI-assisted production workflows to enhance efficiency.

Highest-signal resume keywords
Unity Asset IntegrationC# Scripting for UnityNode-Based Shader Editors2D Asset and Animation PipelineTroubleshooting and Problem Solving

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
C# ProgrammingShader CreationAnimation IntegrationAsset StructuringScripting AutomationMobile Performance OptimizationAI Tools for ProductionUnity Render PipelinesAtlas PackingVisual Defect Diagnosis
Soft Skills
Collaboration with Cross-Disciplinary TeamsDocumentation WritingTraining and Teaching
Tools & Technologies
UnityAmplify Shader EditorShader GraphAdobe AnimateAdobe IllustratorSpine
Industry Keywords
2D ArtAnimation PipelineGame DevelopmentLicensed IPAsset LocalizationVersion Control Workflows

Tech Stack

Tools & technologies
Node.jsPythonUnity

About the role

Key responsibilities & impact
  • Own the tooling and standards behind the journey from finished 2D art and animation to working assets in Unity
  • Evaluate the art and animation pipeline and technical stack, identify unsupported visual or creative requirements, and propose practical solutions
  • Build and maintain scripts, exporters, importers, and validation checks
  • Define conventions for asset structure, naming, export settings, versioning, and implementation readiness
  • Define efficient Unity asset integration, including prefabs, reusable configurations, and animation integration
  • Validate assets on devices and diagnose visual defects, integration issues, and mobile performance problems
  • Identify pipeline bottlenecks, trace recurring issues to root causes, and resolve them across Art, Animation, Design, and Engineering
  • Structure assets, rigs, animations, and setups for reuse across games, levels, and IP reskins
  • Evaluate new tools and pipeline changes, including a potential move from Adobe Animate to Spine
  • Identify, pilot, and document AI-assisted production workflows with quality and licensed-IP guardrails
  • Write documentation, train colleagues, and make tools accessible to users with different technical confidence levels
  • Collaborate directly with discipline leads and Engineering to reduce manual work and catch integration errors early

Requirements

What you’ll need
  • Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games
  • Experience with node-based shader editors such as Amplify Shader Editor or Shader Graph
  • Experience creating custom shaders and effects
  • Solid understanding of Unity’s different render pipelines, their capabilities, limitations, and use cases
  • Solid grasp of 2D asset and animation pipelines, including layered art, PSD or Animate files, sprite or skeletal animation, and atlas packing
  • Scripting ability to automate production problems
  • C# experience for Unity editor tooling; Python or similar for external automation is welcome
  • Practical troubleshooting skills, including reproducing issues, isolating causes, and fixing root causes
  • Understanding of mobile performance constraints, including app size, downloads, memory, draw calls, texture sizes, and animation cost
  • Practical experience using AI tools, such as coding assistants, for production tools
  • Ability to work with artists, animators, designers, and engineers and explain technical decisions to non-technical colleagues
  • Comfort writing documentation and teaching others
  • English fluency is essential; certifications are not necessary
  • Nice to have: Adobe Illustrator and Adobe Animate workflows
  • Nice to have: asset localization experience
  • Nice to have: version control workflows for art assets
  • Nice to have: small AI-assisted tools or automations
  • Nice to have: games for children, licensed IP, or brand-approval constraints
  • Nice to have: templated or reskinnable game systems
  • Nice to have: Spine or another skeletal 2D animation tool

Benefits

Comp & perks
  • Career development budget of up to €2,000 per year for books and training
  • Remote work from home or Lingokids offices in Madrid, within a 2-hour difference from Spain (GMT+1)
  • Stock options
  • €400 home office setup allowance
  • €35/month remote work expenses allowance
  • €60/month meal allowance on Cobee card
  • Flexible compensation for meal, transport, and childcare expenses through Cobee
  • Private health coverage at exclusive rates through Adeslas
  • Free Spanish and English language classes
  • EU visa sponsorship, including process and costs
  • Company events and team off-sites in Spain