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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in integrating 2D art and animation into Unity, with a strong focus on asset structure, pipeline optimization, and troubleshooting. Proficient in scripting for automation and familiar with AI-assisted production workflows to enhance efficiency.
Highest-signal resume keywords
Unity Asset IntegrationC# Scripting for UnityNode-Based Shader Editors2D Asset and Animation PipelineTroubleshooting and Problem Solving
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
C# ProgrammingShader CreationAnimation IntegrationAsset StructuringScripting AutomationMobile Performance OptimizationAI Tools for ProductionUnity Render PipelinesAtlas PackingVisual Defect Diagnosis
Soft Skills
Collaboration with Cross-Disciplinary TeamsDocumentation WritingTraining and Teaching
Tools & Technologies
UnityAmplify Shader EditorShader GraphAdobe AnimateAdobe IllustratorSpine
Industry Keywords
2D ArtAnimation PipelineGame DevelopmentLicensed IPAsset LocalizationVersion Control Workflows
Tech Stack
Tools & technologiesNode.jsPythonUnity
About the role
Key responsibilities & impact- Own the tooling and standards behind the journey from finished 2D art and animation to working assets in Unity
- Evaluate the art and animation pipeline and technical stack, identify unsupported visual or creative requirements, and propose practical solutions
- Build and maintain scripts, exporters, importers, and validation checks
- Define conventions for asset structure, naming, export settings, versioning, and implementation readiness
- Define efficient Unity asset integration, including prefabs, reusable configurations, and animation integration
- Validate assets on devices and diagnose visual defects, integration issues, and mobile performance problems
- Identify pipeline bottlenecks, trace recurring issues to root causes, and resolve them across Art, Animation, Design, and Engineering
- Structure assets, rigs, animations, and setups for reuse across games, levels, and IP reskins
- Evaluate new tools and pipeline changes, including a potential move from Adobe Animate to Spine
- Identify, pilot, and document AI-assisted production workflows with quality and licensed-IP guardrails
- Write documentation, train colleagues, and make tools accessible to users with different technical confidence levels
- Collaborate directly with discipline leads and Engineering to reduce manual work and catch integration errors early
Requirements
What you’ll need- Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games
- Experience with node-based shader editors such as Amplify Shader Editor or Shader Graph
- Experience creating custom shaders and effects
- Solid understanding of Unity’s different render pipelines, their capabilities, limitations, and use cases
- Solid grasp of 2D asset and animation pipelines, including layered art, PSD or Animate files, sprite or skeletal animation, and atlas packing
- Scripting ability to automate production problems
- C# experience for Unity editor tooling; Python or similar for external automation is welcome
- Practical troubleshooting skills, including reproducing issues, isolating causes, and fixing root causes
- Understanding of mobile performance constraints, including app size, downloads, memory, draw calls, texture sizes, and animation cost
- Practical experience using AI tools, such as coding assistants, for production tools
- Ability to work with artists, animators, designers, and engineers and explain technical decisions to non-technical colleagues
- Comfort writing documentation and teaching others
- English fluency is essential; certifications are not necessary
- Nice to have: Adobe Illustrator and Adobe Animate workflows
- Nice to have: asset localization experience
- Nice to have: version control workflows for art assets
- Nice to have: small AI-assisted tools or automations
- Nice to have: games for children, licensed IP, or brand-approval constraints
- Nice to have: templated or reskinnable game systems
- Nice to have: Spine or another skeletal 2D animation tool
Benefits
Comp & perks- Career development budget of up to €2,000 per year for books and training
- Remote work from home or Lingokids offices in Madrid, within a 2-hour difference from Spain (GMT+1)
- Stock options
- €400 home office setup allowance
- €35/month remote work expenses allowance
- €60/month meal allowance on Cobee card
- Flexible compensation for meal, transport, and childcare expenses through Cobee
- Private health coverage at exclusive rates through Adeslas
- Free Spanish and English language classes
- EU visa sponsorship, including process and costs
- Company events and team off-sites in Spain
