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Lockwood Publishing Ltd

Principal Environment Artist – Lead

Lockwood Publishing Ltd

. Define and deliver world-class immersive environments for Avakin Life .

Posted 10/10/2026full-timeRemote • United Kingdom, PortugalSenior💰 £45,000 - £70,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expert knowledge in 3D environment creation, including hard surface and organic modeling, with a strong understanding of mobile optimization techniques and AI-assisted workflows. Proven ability to lead visual development, mentor artists, and collaborate effectively across multidisciplinary teams.

Highest-signal resume keywords
3D Environment CreationMobile Optimization TechniquesAI Tools for Image GenerationLighting Setups in UnityMentoring Environment Artists

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Hard Surface ModelingOrganic ModelingLow-Poly ModelingTopology OptimizationUV MappingTexture CreationEnvironment AnimationVisual EffectsAsset ValidationBug Prevention
Soft Skills
Strong CommunicationPresentation SkillsProblem-SolvingTime ManagementConstructive Feedback
Tools & Technologies
UnityProprietary ToolsShadersAI-Assisted Art PipelinesProcedural Content Generation Tools
Industry Keywords
Game Development Production PipelinesEnvironmental StorytellingStylised Game EnvironmentsLive Service GamesArt Standards and Documentation

Tech Stack

Tools & technologies
Unity

About the role

Key responsibilities & impact
  • Define and deliver world-class immersive environments for Avakin Life
  • Translate creative briefs into AI-generated visual concepts aligned with creative direction
  • Create production-ready 3D environments, including interiors, exteriors, landmarks, and interactive spaces
  • Produce hard-surface and organic 3D assets
  • Design and create optimised textures and materials for mobile platforms
  • Deliver lighting, simple environment animation, and VFX
  • Optimise environments and assets for supported mobile devices
  • Maintain and improve existing environments through bug fixing, optimisation, and polish
  • Champion AI-assisted workflows across the environment art pipeline
  • Evaluate emerging AI technologies and contribute to internal AI pipelines and standards
  • Mentor Environment Artists and Prop Artists
  • Lead ideation sessions, visual exploration, and workflow planning
  • Review assets and provide constructive feedback
  • Present work to the Art Director and guide implementation
  • Collaborate with Designers, Technical Artists, Engineers, Producers, and QA
  • Manage external outsourcing partners and review deliverables
  • Plan and oversee environment and prop production
  • Break down tasks, estimate effort, identify dependencies, and prioritise work
  • Report progress, risks, blockers, and delivery status
  • Identify, troubleshoot, and resolve technical and artistic issues
  • Apply quality control practices to minimise defects and improve asset stability

Requirements

What you’ll need
  • Expert knowledge of 3D environment creation, including hard surface and organic modelling
  • Strong understanding of colour theory, composition, lighting, scale, and environmental storytelling
  • Excellent low-poly modelling and topology optimisation skills
  • Advanced UV mapping and texture creation experience
  • Strong understanding of mobile optimisation techniques
  • Experience creating lighting setups within Unity
  • Ability to create simple environment animations and visual effects
  • Experience using AI tools for image generation, concept exploration, texture creation, material generation, and 3D asset generation
  • Comfortable working with proprietary tools, scripts, shaders, and internal production pipelines
  • Ability to work from briefs, mood boards, concept art, or AI-generated visual references
  • Proven ability to lead environment ideation and visual development from concept through production
  • Experience mentoring artists and developing team capability
  • Strong communication and presentation skills
  • Ability to provide constructive art reviews and maintain consistent quality standards
  • Experience collaborating with Design, Technical Art, Engineering, Production, and QA
  • Experience managing external outsourcing vendors
  • Strong problem-solving skills
  • Experience planning and overseeing environment and prop production
  • Ability to estimate task complexity, effort, and production timelines
  • Understanding of game development production pipelines and milestone planning
  • Ability to reprioritise work as project requirements evolve
  • Ability to communicate progress, blockers, dependencies, and risks clearly
  • Strong understanding of asset validation, testing, and bug prevention
  • Ability to identify and resolve technical issues efficiently
  • Excellent time management and ability to meet production deadlines
  • Desirable: experience shipping live service or mobile games
  • Desirable: experience with stylised game environments
  • Desirable: experience developing or improving AI-assisted art pipelines
  • Desirable: knowledge of procedural content generation tools and workflows
  • Desirable: familiarity with Unity performance profiling and optimisation
  • Desirable: experience contributing to studio-wide art standards and documentation

Benefits

Comp & perks
  • Employee share scheme
  • Private Healthcare Plan
  • Pension Plan
  • Life Assurance
  • Work From Home
  • Training & Development
  • Employee Assistance Programme
  • Occasional meetups for social interaction and strategic sessions
  • Benefits depend on location and local legislation