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Senior Game Artist
Lucky Kat Studios. Define and own the visual direction of games, from early concepts and mockups through to polished, playable prototypes .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating and implementing 2D and 3D game assets, with a strong focus on visual direction, art pipeline improvement, and effective team management. Proficient in balancing visual quality with production timelines while collaborating closely with developers and producers.
Highest-signal resume keywords
Strong 3D Generalist SkillsTechnical Art Skills in UnityExperience with UI/UX Design for Mobile GamesStrong Portfolio of Stylised 2D and 3D Game ArtAbility to Establish Visual Direction
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D ModellingUV MappingTexturingRiggingAnimationVisual DesignVFX CreationRapid PrototypingGame Asset ImplementationLowpoly Asset Creation
Soft Skills
Clear CommunicationEffective Time ManagementConstructive Art DirectionTeam LeadershipAdaptability
Tools & Technologies
UnityAI-Assisted ToolsChatGPTMidjourneyStable Diffusion
Industry Keywords
Mobile GamesKPI UnderstandingVisual HierarchyCompositionGame Feel
Tech Stack
Tools & technologiesUnity
About the role
Key responsibilities & impact- Define and own the visual direction of games, from early concepts and mockups through to polished, playable prototypes
- Turn loose game ideas into clear visual concepts quickly, finding the right art direction without overproducing during prototyping
- Plan and prioritise art production across multiple prototypes while balancing speed, quality and scope
- Create game-ready 2D and 3D assets, including characters, environments, props, UI, animation and VFX where needed
- Create and implement assets, set up scenes, materials, animations, lighting and visual effects
- Collaborate with developers and producers to align art, gameplay and game feel
- Give direction and feedback to a small team of artists, maintain visual consistency and support high-quality delivery
- Improve and refine the art pipeline and development process
Requirements
What you’ll need- Strong professional experience as Senior Artist or Lead Artist, ideally within mobile games
- Knowledge of factors that contribute to KPIs within a product such as Audience Split and Cost Per Install
- Strong portfolio demonstrating stylised 2D and 3D game art and a solid understanding of visual design, lowpoly assets and stylised characters
- Strong 3D generalist skills, with experience taking assets from concept through modelling, UVs, texturing, rigging and animation to final implementation
- Strong understanding of composition, colour, shape language, readability and visual hierarchy
- Ability to establish a visual direction and communicate it clearly through concepts, references and mockups
- Comfortable using AI-assisted tools such as ChatGPT, Midjourney, Stable Diffusion or similar for rapid art exploration, ideation and visual development during the pre-production phase
- Comfortable working in a fast-paced prototyping environment where priorities and visual directions can change quickly
- Comfortable working on multiple prototypes at the same time
- Ability to balance visual quality with production time, plan tasks and manage a small group of artists, with effective time management skills
- Clear communicator who can pitch an idea, take feedback, give constructive art direction and work closely with developers and producers
- Ability to self-learn new skills and keep up to date with new tools, workflows and technologies
- Fluent in English
- Able to commute to our office in The Hague three days a week
- Technical art skills, including shaders, materials and lighting in Unity
- Hands-on experience implementing game-ready assets in Unity
- Strong animation skills and an understanding of how animation contributes to game feel and character
- Experience with UI/UX design for mobile games
- Experience creating VFX and other forms of visual polish
- Experience with rapid prototyping, market testing and working with external mobile publishers
- Candidates must be eligible to work in the Netherlands
Benefits
Comp & perks- An opportunity to build on the next exciting wave of gaming and entertainment, and make a real impact
- Opportunity to work with some of the largest mobile publishers in the world
- Real ownership across a variety of projects, with the autonomy to run with them
- Talented team members in a healthy, ambitious international environment
- Room to grow within the company