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QA Engineer
Mackin Talent. Run smoke and regression test passes on nightly, stable and release-candidate builds, and report a clear go / no-go signal to the release ship captain .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in Quality Assurance for games and VR applications, with a strong focus on regression testing, bug reporting, and test plan development. Proficient in testing on Android devices and familiar with performance profiling tools and automation scripting.
Highest-signal resume keywords
5+ Years QA ExperienceRegression TestingBug ReportingTest Plan DevelopmentExperience Testing VR Applications
ATS Keywords
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Hard Skills
Regression TestingBug ReportingTest Plan DevelopmentPerformance ProfilingScriptingTest AutomationCrash ReproductionAndroid TestingMultiplayer TestingCloud Streaming Testing
Soft Skills
Independent WorkPrioritization Under PressureClear Communication
Tools & Technologies
UnityAdbLogcatOVR Metrics ToolPerfettoUnity ProfilerUnity Test Framework
Industry Keywords
VRARLive OpsConsumer ApplicationsUser-Generated Content
Tech Stack
Tools & technologiesAndroidCloudPythonUnity
About the role
Key responsibilities & impact- Run smoke and regression test passes on nightly, stable and release-candidate builds, and report a clear go / no-go signal to the release ship captain
- Verify launch-blocking fixes in per-fix clone builds and on the release branch before and after they are picked
- Test the application in top-traffic supported worlds, covering travel between worlds, avatars, voice, social features and multiplayer sessions
- Reproduce crashes, hangs, ANRs, out-of-memory kills and performance regressions reported from production, and file actionable bugs with repro steps, device logs and video
- Test cloud-streamed builds on mobile and PC alongside native Quest builds, and flag surface-specific issues
- Create and maintain test plans, test cases and release checklists
- Help triage incoming bug reports by confirming, deduplicating, assessing severity and routing them to the appropriate on-call rotation
- Identify repetitive manual checks that could be automated and contribute to automated test coverage where practical
Requirements
What you’ll need- 5+ years of professional QA experience on games, VR/AR or large-scale consumer applications, or equivalent
- Hands-on experience testing on Android-based devices, including sideloading builds and capturing logs with adb / logcat
- Proven experience running regression and release test passes against a fixed release schedule
- Excellent bug reporting: concise, reproducible reports with clear steps, expected vs. actual results, severity and supporting evidence
- Experience writing and maintaining test plans and test cases
- Experience reproducing crashes, stability and performance issues from telemetry or user reports
- Comfortable working independently, prioritising under release pressure, and communicating risk clearly to engineers and release owners
- Experience testing VR applications, ideally on Meta Quest headsets
- Familiarity with Unity, including reading Unity logs and understanding common engine-level failure modes
- Experience testing multiplayer, social or user-generated-content (UGC) platforms
- Experience testing cloud game or application streaming
- Experience with performance and memory profiling tools (e.g. OVR Metrics Tool, Perfetto, Unity Profiler)
- Scripting or test automation experience (e.g. Python, Unity Test Framework)
- Experience working in live-service (Live Ops) release processes
Benefits
Comp & perks- Competitive salary
- Healthcare contribution
- Inclusion in company pension scheme
- Work laptop and phone
- 25 days annual leave (pro-rata) plus paid bank holidays
- Potential for career progression for top performers