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Mackin Talent

QA Engineer

Mackin Talent

. Run smoke and regression test passes on nightly, stable and release-candidate builds, and report a clear go / no-go signal to the release ship captain .

Posted 10/5/2026contractRemote • United KingdomMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates extensive experience in Quality Assurance for games and VR applications, with a strong focus on regression testing, bug reporting, and test plan development. Proficient in testing on Android devices and familiar with performance profiling tools and automation scripting.

Highest-signal resume keywords
5+ Years QA ExperienceRegression TestingBug ReportingTest Plan DevelopmentExperience Testing VR Applications

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Regression TestingBug ReportingTest Plan DevelopmentPerformance ProfilingScriptingTest AutomationCrash ReproductionAndroid TestingMultiplayer TestingCloud Streaming Testing
Soft Skills
Independent WorkPrioritization Under PressureClear Communication
Tools & Technologies
UnityAdbLogcatOVR Metrics ToolPerfettoUnity ProfilerUnity Test Framework
Industry Keywords
VRARLive OpsConsumer ApplicationsUser-Generated Content

Tech Stack

Tools & technologies
AndroidCloudPythonUnity

About the role

Key responsibilities & impact
  • Run smoke and regression test passes on nightly, stable and release-candidate builds, and report a clear go / no-go signal to the release ship captain
  • Verify launch-blocking fixes in per-fix clone builds and on the release branch before and after they are picked
  • Test the application in top-traffic supported worlds, covering travel between worlds, avatars, voice, social features and multiplayer sessions
  • Reproduce crashes, hangs, ANRs, out-of-memory kills and performance regressions reported from production, and file actionable bugs with repro steps, device logs and video
  • Test cloud-streamed builds on mobile and PC alongside native Quest builds, and flag surface-specific issues
  • Create and maintain test plans, test cases and release checklists
  • Help triage incoming bug reports by confirming, deduplicating, assessing severity and routing them to the appropriate on-call rotation
  • Identify repetitive manual checks that could be automated and contribute to automated test coverage where practical

Requirements

What you’ll need
  • 5+ years of professional QA experience on games, VR/AR or large-scale consumer applications, or equivalent
  • Hands-on experience testing on Android-based devices, including sideloading builds and capturing logs with adb / logcat
  • Proven experience running regression and release test passes against a fixed release schedule
  • Excellent bug reporting: concise, reproducible reports with clear steps, expected vs. actual results, severity and supporting evidence
  • Experience writing and maintaining test plans and test cases
  • Experience reproducing crashes, stability and performance issues from telemetry or user reports
  • Comfortable working independently, prioritising under release pressure, and communicating risk clearly to engineers and release owners
  • Experience testing VR applications, ideally on Meta Quest headsets
  • Familiarity with Unity, including reading Unity logs and understanding common engine-level failure modes
  • Experience testing multiplayer, social or user-generated-content (UGC) platforms
  • Experience testing cloud game or application streaming
  • Experience with performance and memory profiling tools (e.g. OVR Metrics Tool, Perfetto, Unity Profiler)
  • Scripting or test automation experience (e.g. Python, Unity Test Framework)
  • Experience working in live-service (Live Ops) release processes

Benefits

Comp & perks
  • Competitive salary
  • Healthcare contribution
  • Inclusion in company pension scheme
  • Work laptop and phone
  • 25 days annual leave (pro-rata) plus paid bank holidays
  • Potential for career progression for top performers