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Mid Unity Developer
Magic Media. Implement client features in Unity 6.3 using C#, URP, and FMOD for a cloud-streamed party game .
Posted 10/13/2026full-timeRemote • Ukraine, Serbia, Spain, Portugal, Romania, BrazilMid-LevelSeniorWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Unity Game Development, particularly with Unity 6.3 and C#, while effectively integrating audio middleware like FMOD. Capable of building gameplay features, authoring tools, and technical documentation, with a strong focus on debugging and performance optimization.
Highest-signal resume keywords
Unity Game DevelopmentC# ProgrammingFMOD IntegrationGameplay Feature DevelopmentTechnical Documentation
ATS Keywords
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Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Unity 6.3C#Gameplay DevelopmentDebuggingPerformance OptimizationMultiplayer ConceptsTelemetry ImplementationContent Authoring ToolsClient-Server CommunicationGame Tool Development
Soft Skills
Good Communication SkillsFlexibilityAdaptability
Tools & Technologies
FMODUnity SDKsTelemetry Tools
Certifications & Qualifications
Computer Science DegreeMaths Degree
Industry Keywords
Cloud-Streamed GamesParty GamesCasual GamesGame Development
Tech Stack
Tools & technologiesCloudReactTypeScriptUnity
About the role
Key responsibilities & impact- Implement client features in Unity 6.3 using C#, URP, and FMOD for a cloud-streamed party game
- Work within an existing codebase and the client's SDKs
- Build gameplay and UI features including challenge modes, trophy and progression screens, and themed content
- Build content authoring tools and add telemetry events
- Integrate FMOD audio events and banks for assets supplied by the audio team
- Fix bugs and support client QA through alpha, regression, and release
- Estimate own tasks
- Write technical documentation
Requirements
What you’ll need- 3+ years of experience as a Unity game developer
- Worked on at least one shipped game title
- Availability for daily working-hours overlap with Helsinki (EET/EEST)
- Passion for video games
- Strong skills in Unity and C#; Unity 6 and URP are a plus
- Ability to take a well-defined feature through to delivery, asking questions early when information is missing
- Familiarity with performance bottlenecks and ways to resolve them
- Strong debugging skills
- Basic understanding of multiplayer concepts and client-server communication
- Willingness to learn FMOD, the client's SDKs and existing tooling
- Good communication skills in English, and good reporting and documentation skills
- Flexibility and ability to adapt to changing priorities
- Experience with multiplayer, party or casual games is desirable
- Experience with FMOD or other audio middleware is desirable
- Experience building game tools or adding analytics and telemetry is desirable
- Familiarity with TypeScript or React is desirable
- Computer Science / Maths Degree or equivalent is desirable
Benefits
Comp & perks- Permanently remote position
- Opportunity to hone and improve skills through diverse projects
- Career growth and development
- Working with an international group with offices worldwide
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- Inclusive culture and open communication