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Technical Animator / Rigger, Maya, Unreal
Magic Media. Build and maintain character rigs in Maya using mGear, including custom build steps and biped templates .
Posted 11/12/2026contractRemote • Brazil, Serbia, Ukraine, Spain, Portugal, ArgentinaMid-LevelSeniorWebsite
Core Competencies
Role fitCore Competencies
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Demonstrates extensive experience in character rigging and technical animation, with a strong focus on realistic and semi-realistic character rigging in Maya. Proficient in integrating rigs within Unreal Engine and collaborating effectively across disciplines to deliver high-quality results.
Highest-signal resume keywords
Character RiggingTechnical AnimationMayaMGearUnreal Engine
ATS Keywords
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Hard Skills
Character RiggingSkinningAnatomical DeformationRBF-Driven DeformationSecondary-Motion WorkflowsPhysics in MayaMetaHumanCustom mGear Build StepsBiped Rig TemplatesArticulated Mechanical Movement
Soft Skills
Excellent CommunicationCross-Discipline CollaborationFeedback Iteration
Tools & Technologies
MayaMGearUnreal Engine
Industry Keywords
Character Rigging for GamesRealistic Character AnimationGame DevelopmentIndustry Trends
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Build and maintain character rigs in Maya using mGear, including custom build steps and biped templates
- Work with and extend existing biped rig templates
- Deliver high-quality skinning and anatomical deformation for characters
- Skin character clothing and outfits, solving challenges introduced by different costumes
- Create prop, vehicle, and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement
- Integrate and support rigs in Unreal Engine
- Collaborate daily with artists, leads, and production across disciplines, participating in reviews and iterating on feedback as part of an integrated development team
Requirements
What you’ll need- 5+ years of professional experience in character rigging and technical animation for games
- A showreel demonstrating realistic / semi-realistic character rigging, skinning, and deformation work
- Strong realistic / semi-realistic character rigging skills in Maya
- Experience with mGear, including working with or extending existing biped rig templates
- Able to work consistently within CET time zone core hours
- Excellent communication skills and comfort with day-to-day cross-discipline collaboration, reviews, and iteration
- Experience with custom mGear build steps
- Familiarity with RBF-driven deformation
- Experience with MetaHuman
- Experience with secondary-motion workflows and physics in both Maya and Unreal Engine
- Passion for making and playing great games, with an awareness of current titles and industry trends
Benefits
Comp & perks- Project based remote position with a possibility for long term engagement
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- An inclusive culture and open communication