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Magic Media

Technical Animator / Rigger, Maya, Unreal

Magic Media

. Build and maintain character rigs in Maya using mGear, including custom build steps and biped templates .

Posted 11/12/2026contractRemote • Brazil, Serbia, Ukraine, Spain, Portugal, ArgentinaMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates extensive experience in character rigging and technical animation, with a strong focus on realistic and semi-realistic character rigging in Maya. Proficient in integrating rigs within Unreal Engine and collaborating effectively across disciplines to deliver high-quality results.

Highest-signal resume keywords
Character RiggingTechnical AnimationMayaMGearUnreal Engine

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Character RiggingSkinningAnatomical DeformationRBF-Driven DeformationSecondary-Motion WorkflowsPhysics in MayaMetaHumanCustom mGear Build StepsBiped Rig TemplatesArticulated Mechanical Movement
Soft Skills
Excellent CommunicationCross-Discipline CollaborationFeedback Iteration
Tools & Technologies
MayaMGearUnreal Engine
Industry Keywords
Character Rigging for GamesRealistic Character AnimationGame DevelopmentIndustry Trends

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Build and maintain character rigs in Maya using mGear, including custom build steps and biped templates
  • Work with and extend existing biped rig templates
  • Deliver high-quality skinning and anatomical deformation for characters
  • Skin character clothing and outfits, solving challenges introduced by different costumes
  • Create prop, vehicle, and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement
  • Integrate and support rigs in Unreal Engine
  • Collaborate daily with artists, leads, and production across disciplines, participating in reviews and iterating on feedback as part of an integrated development team

Requirements

What you’ll need
  • 5+ years of professional experience in character rigging and technical animation for games
  • A showreel demonstrating realistic / semi-realistic character rigging, skinning, and deformation work
  • Strong realistic / semi-realistic character rigging skills in Maya
  • Experience with mGear, including working with or extending existing biped rig templates
  • Able to work consistently within CET time zone core hours
  • Excellent communication skills and comfort with day-to-day cross-discipline collaboration, reviews, and iteration
  • Experience with custom mGear build steps
  • Familiarity with RBF-driven deformation
  • Experience with MetaHuman
  • Experience with secondary-motion workflows and physics in both Maya and Unreal Engine
  • Passion for making and playing great games, with an awareness of current titles and industry trends

Benefits

Comp & perks
  • Project based remote position with a possibility for long term engagement
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
  • Be part of an international group with offices worldwide
  • Career growth and development
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment
  • Ongoing training and professional self-improvement opportunities
  • An inclusive culture and open communication