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MARSS Group

Simulation Software Engineer – Unreal Engine

MARSS Group

. Lead and contribute to development of a new NiDAR simulator using Unreal Engine 5.x for 3D rendering and physics .

Posted 10/12/2026full-timeNice • FranceMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in Unreal Engine 5.x for 3D rendering and physics, with strong capabilities in C++ programming and real-time physics. Proven ability to build and integrate complex simulations while providing mentorship and adhering to strict timelines.

Highest-signal resume keywords
Unreal Engine 5.xC++ ProgrammingReal-Time PhysicsVideo StreamingGit

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
C++BlueprintsReal-Time Physics (Chaos)3D RenderingVideo Streaming (Pixel Streaming, GStreamer, RTSP)Performance OptimisationScene CaptureMaterials and Post-ProcessVehicle DynamicsFlight Dynamics
Soft Skills
MentorshipRisk AssessmentTimeline Commitment
Tools & Technologies
Unreal Engine 5WindowsLinuxMacOSC2 Platform
Certifications & Qualifications
Bachelor's Degree in Science or Engineering
Industry Keywords
3D EnvironmentsSimulationEO and Thermal Camera SensorsDronesSoftware-Defined Radios

Tech Stack

Tools & technologies
LinuxMacOSUnreal EngineC++

About the role

Key responsibilities & impact
  • Lead and contribute to development of a new NiDAR simulator using Unreal Engine 5.x for 3D rendering and physics
  • Build realistic, geo-referenced 3D environments and physics-driven drones, vehicles, and vessels
  • Implement effectors such as cannons, missile launchers, and lasers
  • Simulate EO and thermal camera sensors with pan, tilt, and zoom
  • Stream camera video from Unreal Engine into the C2 platform
  • Integrate the simulator with company software in collaboration with the backend team
  • Maintain the latest engine releases and prepare transition to UE6
  • Provide support and mentorship
  • Commit to timelines, estimate accurately, and assess risks
  • Interface with radar, sonar, thermal imaging, drones, software-defined radios, and other real-world equipment

Requirements

What you’ll need
  • At least 5+ years of software programming experience
  • Current, hands-on professional experience with Unreal Engine 5 and its recent releases (starting on UE 5.8)
  • Strong C++ in Unreal
  • Fluent Blueprints
  • Real-time physics (Chaos) and vehicle or flight dynamics
  • Rendering and cameras: materials, post-process, Scene Capture and render targets
  • Capturing and streaming rendered video out of Unreal, such as Pixel Streaming, GStreamer, or RTSP
  • Profiling and performance optimisation
  • Git
  • Comfortable on Windows and Linux; MacOS ideally
  • Closely following Unreal's evolution, including the UE6 roadmap (Verse, Scene Graph)
  • Bachelor's degree level in a science or engineering discipline preferred by the employer
  • Ability to work in mission-critical environments with strict timelines and limited connectivity

Benefits

Comp & perks
  • Modern development practices
  • Mentorship and support opportunities
  • Diverse, multicultural team environment
  • Work with latest web technologies and real-world hardware
  • Passionate and rewarding work environment