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Simulation Software Engineer – Unreal Engine
MARSS Group. Lead and contribute to development of a new NiDAR simulator using Unreal Engine 5.x for 3D rendering and physics .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Unreal Engine 5.x for 3D rendering and physics, with strong capabilities in C++ programming and real-time physics. Proven ability to build and integrate complex simulations while providing mentorship and adhering to strict timelines.
Highest-signal resume keywords
Unreal Engine 5.xC++ ProgrammingReal-Time PhysicsVideo StreamingGit
ATS Keywords
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Hard Skills
C++BlueprintsReal-Time Physics (Chaos)3D RenderingVideo Streaming (Pixel Streaming, GStreamer, RTSP)Performance OptimisationScene CaptureMaterials and Post-ProcessVehicle DynamicsFlight Dynamics
Soft Skills
MentorshipRisk AssessmentTimeline Commitment
Tools & Technologies
Unreal Engine 5WindowsLinuxMacOSC2 Platform
Certifications & Qualifications
Bachelor's Degree in Science or Engineering
Industry Keywords
3D EnvironmentsSimulationEO and Thermal Camera SensorsDronesSoftware-Defined Radios
Tech Stack
Tools & technologiesLinuxMacOSUnreal EngineC++
About the role
Key responsibilities & impact- Lead and contribute to development of a new NiDAR simulator using Unreal Engine 5.x for 3D rendering and physics
- Build realistic, geo-referenced 3D environments and physics-driven drones, vehicles, and vessels
- Implement effectors such as cannons, missile launchers, and lasers
- Simulate EO and thermal camera sensors with pan, tilt, and zoom
- Stream camera video from Unreal Engine into the C2 platform
- Integrate the simulator with company software in collaboration with the backend team
- Maintain the latest engine releases and prepare transition to UE6
- Provide support and mentorship
- Commit to timelines, estimate accurately, and assess risks
- Interface with radar, sonar, thermal imaging, drones, software-defined radios, and other real-world equipment
Requirements
What you’ll need- At least 5+ years of software programming experience
- Current, hands-on professional experience with Unreal Engine 5 and its recent releases (starting on UE 5.8)
- Strong C++ in Unreal
- Fluent Blueprints
- Real-time physics (Chaos) and vehicle or flight dynamics
- Rendering and cameras: materials, post-process, Scene Capture and render targets
- Capturing and streaming rendered video out of Unreal, such as Pixel Streaming, GStreamer, or RTSP
- Profiling and performance optimisation
- Git
- Comfortable on Windows and Linux; MacOS ideally
- Closely following Unreal's evolution, including the UE6 roadmap (Verse, Scene Graph)
- Bachelor's degree level in a science or engineering discipline preferred by the employer
- Ability to work in mission-critical environments with strict timelines and limited connectivity
Benefits
Comp & perks- Modern development practices
- Mentorship and support opportunities
- Diverse, multicultural team environment
- Work with latest web technologies and real-world hardware
- Passionate and rewarding work environment