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Concept Artist
Mob Entertainment. Create high-quality concept art for characters, creatures, environments, props, and interactive gameplay elements .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates advanced visual development skills in concept art, with a strong focus on horror visual language and psychological storytelling. Capable of producing high-quality character, creature, and environment designs while collaborating effectively with multidisciplinary teams.
Highest-signal resume keywords
Concept Art ExperienceHorror Visual LanguageAdvanced Drawing SkillsAdobe Photoshop3D Package Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Concept ArtVisual DevelopmentCharacter DesignCreature DesignEnvironment DesignLighting SkillsComposition SkillsAnatomy SkillsColor SkillsDesign Documentation
Soft Skills
Strong CommunicationCollaboration SkillsOrganizational SkillsFeedback IncorporationCreative Problem-Solving
Tools & Technologies
Adobe PhotoshopBlenderMayaFigmaMiro
Industry Keywords
Entertainment IPGame DevelopmentFilm ProductionPsychological StorytellingCinematic Key Art
About the role
Key responsibilities & impact- Create high-quality concept art for characters, creatures, environments, props, and interactive gameplay elements
- Design horror characters, monsters, and antagonists supporting gameplay, narrative, and emotional tension
- Develop mood paintings, lighting studies, color scripts, and cinematic key art
- Produce environment concepts supporting first-person gameplay, exploration, pacing, and environmental storytelling
- Explore visual directions through thumbnailing and rapid iteration
- Collaborate with Creative Direction to maintain a cohesive visual style
- Partner with Narrative and Design teams to reinforce story beats, gameplay mechanics, and player experience
- Provide production-ready callouts, orthographic views, material breakdowns, and design documentation
- Establish visual standards and mentor junior artists through feedback and art reviews
- Deliver polished work under tight deadlines while balancing creative ambition with production realities
- Evolve the visual language of an established entertainment IP while introducing fresh franchise-compatible ideas
Requirements
What you’ll need- 3+ years of professional concept art experience in games, film, or entertainment
- Shipped at least one AA title, or equivalent experience on a commercially released project
- Exceptional portfolio demonstrating advanced visual development skills and design thinking
- Strong understanding of horror visual language, mood, suspense, and psychological storytelling
- Expert drawing, composition, lighting, perspective, anatomy, and color skills
- Experience designing creatures, environments, architecture, props, and characters
- Ability to work from rough ideas through polished production-ready concepts
- Strong communication and collaboration skills with multidisciplinary teams
- Comfortable receiving and incorporating feedback through rapid iteration
- Highly organized with the ability to manage multiple priorities independently
- Adobe Photoshop
- Blender, Maya, or equivalent 3D package
- Figma, Miro, or collaborative ideation tools
Benefits
Comp & perks- Profit sharing
- Medical insurance
- Dental insurance
- Vision insurance
- 401(k) matching
- FSA/HSA
- Paid time off
- Sick time
- Holidays
- Parental leave