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Principal Environment Artist
Mob Entertainment. Design and build realistic and semi-stylised atmospheric environments for horror games, focusing on grounded immersive interior spaces .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in environment art creation, focusing on modular workflows, atmospheric design, and psychological tension in horror games. Proven ability to mentor artists and collaborate across disciplines to achieve high-quality visual standards and gameplay integration.
Highest-signal resume keywords
Expert Command Of Art FundamentalsExpert Proficiency In Unreal Engine 5Mastery Of Environment Set Dressing And ModelingExperience Mentoring Environment ArtistsProven Ability To Translate Narrative Direction
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Environment Set DressingModelingTexturingModular Environment ConstructionTrim WorkflowsReusable Asset SystemsProcedural WorkflowsMaterial SystemsVisual HierarchyPsychological Tension
Soft Skills
Excellent CommunicationCross-Discipline Collaboration
Tools & Technologies
Unreal Engine 5Maya3ds MaxBlenderZBrushMarvelous DesignerSubstance DesignerSubstance PainterPhotoshop
Industry Keywords
AAA Quality WorkAtmospheric SpacesHorror Visual LanguageWorldbuildingGameplay Requirements
Tech Stack
Tools & technologiesAssemblyUnreal Engine
About the role
Key responsibilities & impact- Design and build realistic and semi-stylised atmospheric environments for horror games, focusing on grounded immersive interior spaces
- Own key benchmark environments from blockout through final polish
- Apply composition, form, lighting, color, shape, and value to guide the player’s eye and amplify psychological tension
- Develop modular, trim-based, and reusable environment workflows in Unreal Engine
- Partner with Narrative and Design leads to translate creative direction into environments supporting gameplay, worldbuilding, and mood-driven storytelling
- Collaborate with Level Design, Lighting, Materials, and Technical Art to solve environment challenges and meet visual and gameplay requirements
- Provide project-wide Environment Art reviews and drive solutions improving consistency, asset usage, composition, readability, and quality
- Mentor Environment Artists through collaboration, reviews, and feedback
- Act as the subject-matter expert for Environment Art and define artistic standards, workflows, and quality expectations
- Identify discipline-wide challenges and develop scalable solutions improving visual quality and team efficiency
Requirements
What you’ll need- Exceptional portfolio demonstrating mastery of environment set dressing, modeling, and texturing for realistic and semi-stylised, atmospheric spaces, reflecting shipped AAA-quality work or an equivalent visual bar
- Expert command of art fundamentals, including composition, lighting, form, color, shape, value, and visual hierarchy, with the ability to clearly articulate and teach these principles to others
- Expert-level understanding of modular environment construction, trim workflows, and reusable asset systems, with a proven ability to establish scalable workflows across large environments
- Expert proficiency in industry-standard environment art tools such as Maya, 3ds Max, Blender, ZBrush, Marvelous Designer, Substance Designer/Painter, and Photoshop
- Extensive experience with Unreal Engine 5, including level building, materials, scene assembly, optimization, and technical judgment influencing environment pipeline and architectural decisions
- Proven ability to translate reference, narrative direction, and gameplay requirements into grounded, immersive worldbuilding and clear visual direction
- Deep understanding of horror visual language and mood construction
- Demonstrated experience mentoring senior and developing artists and influencing quality across multiple teams or project areas
- Excellent communication and cross-discipline collaboration skills
- Experience shipping at least one AAA or equivalent high-quality title
- Proven ability to identify systemic environment art challenges and establish scalable standards, workflows, or pipelines
- 12+ years of gaming experience with progressive responsibilities and impressive trajectory (nice to have)
- Shipped several games, preferably some horror (nice to have)
- Experience developing procedural workflows, material systems, environment tools, or pipeline improvements with Tech Art (nice to have)
Benefits
Comp & perks- Profit sharing
- Medical insurance
- Dental insurance
- Vision insurance
- 401(k) matching
- FSA/HSA
- Paid time off
- Sick time
- Holidays
- Parental leave