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Mob Entertainment

Principal Technical Sound Designer

Mob Entertainment

. Architect and build modular, scalable, and portable audio systems using C++, Blueprints, Wwise, and Unreal Engine .

Posted 11/10/2026full-timeRemote • United StatesLead💰 $121,000 - $159,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in architecting and building scalable audio systems using C++, Wwise, and Unreal Engine, with a strong focus on optimizing performance and delivering high-quality sound design for interactive experiences. Proven ability to manage multiple AA/AAA projects while creating technical documentation and supporting sound designers.

Highest-signal resume keywords
C++ ProgrammingWwise Integration/APIUnreal Engine DevelopmentDynamic MixingAudio System Optimization

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Audio System ArchitectureDialogue System DevelopmentMetaSounds DevelopmentPerformance ProfilingTechnical Documentation
Soft Skills
Strong Decision-MakingKnowledge Transfer SkillsAbility to Work Under Pressure
Tools & Technologies
Unreal EngineWwiseBlueprintsUnreal Editor
Industry Keywords
AA/AAA TitlesMultiplayer Audio SystemsHorror Game AudioSpatial Audio

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Architect and build modular, scalable, and portable audio systems using C++, Blueprints, Wwise, and Unreal Engine
  • Work across multiple AA/AAA game projects simultaneously
  • Develop deep integrations using the Wwise Unreal Engine API
  • Design and maintain dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player context
  • Develop advanced audio functionality using Unreal Engine MetaSounds
  • Profile and optimize audio for CPU, memory, runtime performance, and platform constraints
  • Architect and refine scalable dialogue systems
  • Build Unreal Editor modules, utilities, and tools to improve audio implementation workflows
  • Create technical documentation and how-to guides for sound designers and junior technical sound designers
  • Contribute hands-on sound design when needed
  • Deliver production-ready results under short deadlines and high-pressure development conditions

Requirements

What you’ll need
  • Multiple shipped AA or AAA titles, with professional experience mixing shipped game projects
  • Experience supporting multiple AA/AAA projects concurrently
  • Deep expertise with Wwise, its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio
  • Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds
  • Proven experience architecting and building core game-audio systems from scratch
  • Proven expertise optimizing game audio for CPU and memory performance
  • Proven experience developing audio systems for networked multiplayer games, including replicated audio state/events, latency and synchronization, and multiplayer voice chat
  • Multiple proven examples of building and refining dialogue systems from the ground up
  • Deep experience developing Unreal Editor modules, utilities, and workflow tools
  • Strong technical documentation and knowledge-transfer skills
  • Professional sound design experience and a strong understanding of how technical systems support creative audio goals
  • Experience in horror games or horror-focused interactive audio is strongly valued; familiarity with and enthusiasm for the genre and understanding of audio systems supporting tension, atmosphere, player uncertainty, pacing, and dynamic scares
  • Demonstrated ability to make strong technical and creative decisions under significant time, performance, or production constraints

Benefits

Comp & perks
  • profit sharing
  • medical, dental, and vision insurance
  • 401(k) matching
  • FSA/HSA
  • paid time off
  • sick time
  • holidays
  • parental leave