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Principal Technical Sound Designer
Mob Entertainment. Architect and build modular, scalable, and portable audio systems using C++, Blueprints, Wwise, and Unreal Engine .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in architecting and building scalable audio systems using C++, Wwise, and Unreal Engine, with a strong focus on optimizing performance and delivering high-quality sound design for interactive experiences. Proven ability to manage multiple AA/AAA projects while creating technical documentation and supporting sound designers.
Highest-signal resume keywords
C++ ProgrammingWwise Integration/APIUnreal Engine DevelopmentDynamic MixingAudio System Optimization
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Audio System ArchitectureDialogue System DevelopmentMetaSounds DevelopmentPerformance ProfilingTechnical Documentation
Soft Skills
Strong Decision-MakingKnowledge Transfer SkillsAbility to Work Under Pressure
Tools & Technologies
Unreal EngineWwiseBlueprintsUnreal Editor
Industry Keywords
AA/AAA TitlesMultiplayer Audio SystemsHorror Game AudioSpatial Audio
Tech Stack
Tools & technologiesUnreal EngineC++
About the role
Key responsibilities & impact- Architect and build modular, scalable, and portable audio systems using C++, Blueprints, Wwise, and Unreal Engine
- Work across multiple AA/AAA game projects simultaneously
- Develop deep integrations using the Wwise Unreal Engine API
- Design and maintain dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and changing player context
- Develop advanced audio functionality using Unreal Engine MetaSounds
- Profile and optimize audio for CPU, memory, runtime performance, and platform constraints
- Architect and refine scalable dialogue systems
- Build Unreal Editor modules, utilities, and tools to improve audio implementation workflows
- Create technical documentation and how-to guides for sound designers and junior technical sound designers
- Contribute hands-on sound design when needed
- Deliver production-ready results under short deadlines and high-pressure development conditions
Requirements
What you’ll need- Multiple shipped AA or AAA titles, with professional experience mixing shipped game projects
- Experience supporting multiple AA/AAA projects concurrently
- Deep expertise with Wwise, its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio
- Extensive professional experience with Unreal Engine, C++, Blueprints, and MetaSounds
- Proven experience architecting and building core game-audio systems from scratch
- Proven expertise optimizing game audio for CPU and memory performance
- Proven experience developing audio systems for networked multiplayer games, including replicated audio state/events, latency and synchronization, and multiplayer voice chat
- Multiple proven examples of building and refining dialogue systems from the ground up
- Deep experience developing Unreal Editor modules, utilities, and workflow tools
- Strong technical documentation and knowledge-transfer skills
- Professional sound design experience and a strong understanding of how technical systems support creative audio goals
- Experience in horror games or horror-focused interactive audio is strongly valued; familiarity with and enthusiasm for the genre and understanding of audio systems supporting tension, atmosphere, player uncertainty, pacing, and dynamic scares
- Demonstrated ability to make strong technical and creative decisions under significant time, performance, or production constraints
Benefits
Comp & perks- profit sharing
- medical, dental, and vision insurance
- 401(k) matching
- FSA/HSA
- paid time off
- sick time
- holidays
- parental leave