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Senior Character Artist
Mob Entertainment. Design, model, sculpt, and texture high-quality 3D character assets for real-time game engines such as Unreal Engine or Unity .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in designing and creating high-quality 3D character assets for real-time game engines, with a strong focus on character modeling, texturing, and collaboration with animation teams. Proven ability to mentor junior artists and enhance character pipeline efficiency.
Highest-signal resume keywords
3D Character ModelingUnreal Engine 4/5MayaZBrushSubstance Painter/Designer
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D Character Assets DesignHigh-Poly SculptingLow-Poly ModelingUV LayoutTopology OptimizationReal-Time Rendering TechniquesHuman Anatomy KnowledgeCreature Anatomy KnowledgeMaterial RenderingCharacter Pipeline Development
Soft Skills
MentoringCollaborationConstructive Feedback
Tools & Technologies
BlenderSubstance Designer
Industry Keywords
AAA TitleIndie TitleGame IndustryVisual StandardsCharacter Animation
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Design, model, sculpt, and texture high-quality 3D character assets for real-time game engines such as Unreal Engine or Unity
- Translate 2D concept art and design briefs into fully realized stylized or photorealistic 3D character models
- Create high-poly sculpts and optimized game-ready low-poly models with proper UVs and efficient topology
- Collaborate with rigging and animation teams to ensure characters deform correctly and perform well in motion
- Help establish and maintain consistent visual standards for characters across the game
- Mentor junior artists and provide constructive feedback and direction
- Participate in character pipeline development and documentation to improve workflow and efficiency
- Work with Tech Art to troubleshoot and resolve performance or compatibility issues
Requirements
What you’ll need- 5+ years of professional experience as a Character Artist in the game industry
- At least one shipped AAA or high-quality indie title
- Mastery of 3D software such as Maya, Blender, and ZBrush
- Proficiency with texturing tools like Substance Painter/Designer
- Strong knowledge of human and creature anatomy, clothing, and material rendering
- Deep understanding of topology, UV layout, and real-time rendering techniques
- Experience working with Unreal Engine 4/5
- A strong portfolio showcasing a range of character work from stylized to realistic
Benefits
Comp & perks- Profit sharing
- Medical insurance
- Dental insurance
- Vision insurance
- 401(k) matching
- FSA/HSA
- Paid time off
- Sick time
- Holidays
- Parental leave