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Mob Entertainment

Senior Character Artist

Mob Entertainment

. Design, model, sculpt, and texture high-quality 3D character assets for real-time game engines such as Unreal Engine or Unity .

Posted 11/4/2026full-timeRemote • United StatesSenior💰 $82,000 - $102,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in designing and creating high-quality 3D character assets for real-time game engines, with a strong focus on character modeling, texturing, and collaboration with animation teams. Proven ability to mentor junior artists and enhance character pipeline efficiency.

Highest-signal resume keywords
3D Character ModelingUnreal Engine 4/5MayaZBrushSubstance Painter/Designer

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
3D Character Assets DesignHigh-Poly SculptingLow-Poly ModelingUV LayoutTopology OptimizationReal-Time Rendering TechniquesHuman Anatomy KnowledgeCreature Anatomy KnowledgeMaterial RenderingCharacter Pipeline Development
Soft Skills
MentoringCollaborationConstructive Feedback
Tools & Technologies
BlenderSubstance Designer
Industry Keywords
AAA TitleIndie TitleGame IndustryVisual StandardsCharacter Animation

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Design, model, sculpt, and texture high-quality 3D character assets for real-time game engines such as Unreal Engine or Unity
  • Translate 2D concept art and design briefs into fully realized stylized or photorealistic 3D character models
  • Create high-poly sculpts and optimized game-ready low-poly models with proper UVs and efficient topology
  • Collaborate with rigging and animation teams to ensure characters deform correctly and perform well in motion
  • Help establish and maintain consistent visual standards for characters across the game
  • Mentor junior artists and provide constructive feedback and direction
  • Participate in character pipeline development and documentation to improve workflow and efficiency
  • Work with Tech Art to troubleshoot and resolve performance or compatibility issues

Requirements

What you’ll need
  • 5+ years of professional experience as a Character Artist in the game industry
  • At least one shipped AAA or high-quality indie title
  • Mastery of 3D software such as Maya, Blender, and ZBrush
  • Proficiency with texturing tools like Substance Painter/Designer
  • Strong knowledge of human and creature anatomy, clothing, and material rendering
  • Deep understanding of topology, UV layout, and real-time rendering techniques
  • Experience working with Unreal Engine 4/5
  • A strong portfolio showcasing a range of character work from stylized to realistic

Benefits

Comp & perks
  • Profit sharing
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • 401(k) matching
  • FSA/HSA
  • Paid time off
  • Sick time
  • Holidays
  • Parental leave