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Mob Entertainment

Senior Level Designer

Mob Entertainment

. Partner with the Game Director, Design Director, and Art Director to define the experience, goals, and pacing of each level.

Posted 11/4/2026contractRemote • United StatesSenior💰 $66,462 - $132,733 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates extensive experience in level design using Unreal Engine 5, with a strong focus on gameplay scripting through Blueprints and cinematic storytelling via Sequencer. Proven ability to collaborate across disciplines and mentor teams while maintaining high creative and technical standards.

Highest-signal resume keywords
Unreal Engine 5 ProficiencyBlueprints Gameplay ScriptingCinematic Storytelling with SequencerLevel Design ExperienceCollaboration with Narrative Teams

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Level DesignGameplay ReadabilityEnvironmental StorytellingSpatial PacingEncounter FlowCinematic SequencesPrototypingIterative DesignModular Environment WorkflowsProcedural Elements
Soft Skills
Strong Communication SkillsOrganizational SkillsMentoringFeedback GatheringCreative Standards
Tools & Technologies
Unreal Engine 5BlueprintsSequencerPerforceJiraConfluence
Industry Keywords
Game DesignNarrative-Focused GamesHorror Adventure GamesLevel Work PortfolioCross-Discipline Collaboration

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Partner with the Game Director, Design Director, and Art Director to define the experience, goals, and pacing of each level.
  • Collaborate on the level design pipeline, ensuring alignment with gameplay mechanics, narrative pacing, and technical constraints.
  • Prototype, build, and iterate on levels in Unreal Engine 5, from greybox layouts through final implementation.
  • Author and iterate on in-level cinematic sequences using Unreal Engine’s Sequencer, including camera work, character and prop animation, audio, lighting, and event tracks.
  • Build and maintain gameplay scripting in Blueprints, including triggers, interactions, puzzle logic, encounter flow, and scripted story beats.
  • Bridge cinematic storytelling with real-time gameplay systems through seamless transitions between player control and cinematic moments.
  • Work cross-discipline with System Designers, Writers, Engineers, and Environment Artists.
  • Balance level aesthetics, readability, and performance with Environment Art and Tech Design.
  • Lead regular playtests and design reviews, gathering feedback and driving iteration.
  • Mentor designers, document best practices for level workflows, Sequencer, and Blueprints, and help raise creative and technical standards.

Requirements

What you’ll need
  • 8+ years of professional game design experience, with a strong emphasis on level design.
  • Proficiency in Unreal Engine 5, with experience using Blueprints for gameplay interaction and scripting.
  • Strong background in Unreal Engine’s Sequencer, with shipped examples of in-engine cinematics or scripted story moments.
  • Experience bridging cinematic storytelling with real-time gameplay systems, such as moving between player control and cutscenes without breaking immersion.
  • A portfolio demonstrating authored or lead level work, ideally in first-person, puzzle, or horror-based games.
  • Strong grasp of spatial pacing, gameplay readability, environmental storytelling, and encounter flow.
  • Experience collaborating with narrative teams, ensuring levels support and enhance story moments.
  • Strong communication and organizational skills; able to clearly define tasks and communicate direction.
  • Familiarity with source control (Perforce), task management tools (Jira, Confluence), and level design documentation best practices.
  • Experience shipping narrative-focused or horror adventure games.
  • Familiarity with modular environment workflows and LD/Art pipeline coordination.
  • Experience working with procedural elements or systemic game spaces.
  • Strong instincts for emotional pacing, building tension, and delivering impactful moments through level layout.

Benefits

Comp & perks
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Paid time off
  • Sick time
  • Holidays