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Mob Entertainment

Senior Rendering Engineer

Mob Entertainment

. Develop, extend, and optimize rendering features and shaders in Unreal Engine 5, including materials, post-process, lighting, and custom rendering passes .

Posted 11/4/2026full-timeRemote • United StatesSenior💰 $78,190 - $184,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates extensive expertise in Unreal Engine 5 rendering features, including materials, lighting systems, and performance optimization. Proven ability to collaborate with technical artists and engineers while adhering to defined performance and fidelity standards.

Highest-signal resume keywords
Unreal Engine 5 RenderingC++ ProgrammingHLSL/Shader AuthoringPerformance ProfilingLighting Systems Expertise

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Rendering Pipeline UnderstandingShader CompilationMaterial SystemDeferred RenderingDebugging Rendering IssuesCustom Rendering Tools DevelopmentConsole Platform RenderingNanite ExperienceSubstrate ExperienceGPU Lightmass
Soft Skills
Clear CommunicationCollaboration
Tools & Technologies
RenderDocUnreal InsightsPerforceUGSHorde
Industry Keywords
Performance StandardsVisual FidelityAtmospheric Genre ExperienceStylized LightingHigh-Contrast Lighting

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Develop, extend, and optimize rendering features and shaders in Unreal Engine 5, including materials, post-process, lighting, and custom rendering passes
  • Own lighting strategy decisions in partnership with environment art and lead engineering, including World Partition, GPU Lightmass, and Lumen/baked lighting tradeoffs
  • Profile and optimize GPU/CPU rendering performance against defined platform targets and fidelity standards
  • Diagnose and resolve rendering bugs, visual artifacts, and platform-specific rendering issues across target hardware
  • Build and maintain internal tooling to support artists and engineers working with rendering systems, including profiling visualizers and lighting validation tools
  • Collaborate closely with technical artists on shader authoring standards, material complexity budgets, and visual fidelity guardrails
  • Contribute to and help enforce the studio's performance/fidelity standards documentation
  • Work within the Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards
  • Stay current on Unreal Engine rendering roadmap changes, including Lumen, Nanite, and Substrate, and evaluate their fit for production needs

Requirements

What you’ll need
  • 7+ years of professional experience as a rendering/graphics engineer
  • At least one shipped title using Unreal Engine
  • Strong C++ skills
  • Solid understanding of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering)
  • Experience with HLSL/shader authoring
  • Experience debugging rendering issues using tools like RenderDoc or Unreal Insights
  • Practical experience with UE5 lighting systems — World Partition, GPU Lightmass, Lumen, and the tradeoffs between them
  • Strong performance-profiling instincts and experience hitting platform-specific frame budgets
  • Comfort working in a structured, multi-team pipeline (Perforce or similar) with defined branching and review processes
  • Ability to communicate rendering constraints and tradeoffs clearly to artists and designers
  • Experience with Nanite, Substrate, or other newer UE5 rendering features in a production setting
  • Horror/atmospheric-genre experience, particularly with stylized or high-contrast lighting environments
  • Experience building custom rendering tools or editor extensions
  • Console platform rendering/certification experience
  • Technical art background or close collaboration history with technical artists

Benefits

Comp & perks
  • Profit sharing
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • 401(k) matching
  • FSA/HSA
  • Paid time off
  • Sick time
  • Holidays
  • Parental leave
  • Direct influence over the visual identity of a flagship, high-visibility franchise
  • Close collaboration with engineering leadership and art direction on rendering strategy
  • A collaborative, low-ego engineering culture with strong senior/lead support