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Senior Systems Engineer
Mob Entertainment. Design, build, and maintain core gameplay systems and frameworks across the project .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in game development with a focus on systems and gameplay programming, particularly within Unreal Engine. Capable of architecting and implementing scalable multiplayer systems while mentoring junior engineers and driving technical decisions.
Highest-signal resume keywords
Unreal Engine Gameplay ProgrammingC++ ProficiencyMultiplayer/Networked Gameplay SystemsSystems Architecture DesignMentoring and Technical Guidance
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Gameplay FrameworksData-Driven ArchitectureModular System DesignUnreal Engine PluginsReplication StrategyNetwork OptimizationDebugging Networked IssuesPerformance ProfilingTechnical Debt ManagementCode Review
Soft Skills
MentoringCollaborationProblem-SolvingCommunication
Tools & Technologies
JiraConfluencePerforce
Industry Keywords
AAA TitlesGame DevelopmentHorror GamesNarrative-Driven Experiences
Tech Stack
Tools & technologiesUnreal EngineC++
About the role
Key responsibilities & impact- Design, build, and maintain core gameplay systems and frameworks across the project
- Develop and maintain custom Unreal Engine plugins for project-specific tooling and gameplay
- Architect and implement multiplayer/networked gameplay systems, including replication strategy and network optimization
- Own technical decisions for systems, balancing production needs, performance, and maintainability
- Partner with designers and gameplay programmers to translate design intent into tunable systems
- Identify architectural risks and technical debt and drive solutions proactively
- Mentor junior and mid-level engineers through code review, pairing, and technical guidance
- Debug and resolve complex systemic issues during production, QA, and post-launch, using Jira to track and prioritize work
- Document system architecture, workflows, and design patterns in Confluence
- Participate in and help lead code reviews, design discussions, and sprint planning
- Stay current on systems programming and Unreal Engine best practices and improve existing systems
- Deliver stable, scalable systems that are easy for others to use and extend
- Reduce technical risk, raise engineering skill levels, and improve project efficiency, maintainability, and velocity
Requirements
What you’ll need- 8+ years of professional experience in game development, or 2+ shipped AAA titles, with a focus on systems or gameplay programming
- Strong knowledge of systems and framework design, including data-driven architecture, modular/extensible system design, and gameplay frameworks
- Strong gameplay programming knowledge, with a track record of shipping gameplay systems in Unreal Engine
- Experience designing and building Unreal Engine plugins
- Solid, hands-on multiplayer/networked gameplay experience, including replication, RPCs, network optimization, and debugging networked issues
- Excellent proficiency in both C++ and Blueprints within Unreal Engine
- A genuine passion for mentoring other engineers and helping them grow
- Preferred: Unreal Engine core/engine-level knowledge, prior leadership experience, experience shipping systems that scaled beyond MVP, Unreal Engine performance profiling and optimization, source control tools such as Perforce, and passion for horror games or narrative-driven experiences
Benefits
Comp & perks- Profit sharing
- Medical insurance
- Dental insurance
- Vision insurance
- 401(k) matching
- FSA/HSA
- Paid time off
- Sick time
- Holidays
- Parental leave