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Senior/Lead Gameplay Animator – 3C, FPS
NetEase Games. Own gameplay animation features from concept through completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish .
Posted 9/23/2026full-timeRemote • Canada, France, Spain, United Kingdom, United States, ChinaSeniorWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in gameplay animation for AAA first-person shooters, with a strong focus on character movement, action timing, and responsive gameplay. Proficient in animation systems, including state machines and blending, while effectively collaborating with design and engineering teams.
Highest-signal resume keywords
Gameplay Animation CreationAnimation Graphs and State MachinesKeyframe Animation and Motion-CaptureAAA FPS Production ExperienceTechnical Animation Problem-Solving
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Gameplay AnimationCharacter Movement AnimationAnimation SystemsInverse KinematicsMotion MatchingProcedural AnimationAnimation RetargetingScriptingTool DevelopmentDebugging
Soft Skills
Strong OwnershipClear CommunicationCollaborationMentoring
Tools & Technologies
Animation ToolsGame Engine IntegrationMotion-Capture Editing
Industry Keywords
AAA First-Person Shooter3C Animation SystemsGameplay-Driven TransitionsProduction Constraints
About the role
Key responsibilities & impact- Own gameplay animation features from concept through completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish
- Create character movement and action animations for locomotion, directional changes, stance transitions, traversal, and combat interactions
- Contribute to first-person animation, full-body movement, weapon handling, and camera feedback
- Partner with designers and programmers to refine movement responsiveness, action timing, transitions, interruption behavior, weight, and physicality
- Build and refine animation graphs, state machines, blend setups, and animation layers in the project engine and tools
- Use keyframe animation and motion-capture workflows
- Evaluate work in playable builds, diagnose animation issues, and collaborate across disciplines to resolve them
- Improve workflows and address runtime, asset, and production constraints with technical animation and engineering teams
- At Lead level, guide feature planning, establish quality benchmarks, provide feedback, and mentor teammates while creating and implementing animation directly
Requirements
What you’ll need- Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems
- Strong portfolio demonstrating body mechanics, weight, timing, posing, and responsive gameplay animation
- Practical experience taking animation assets into a game engine and iterating on behavior in playable builds
- Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions
- Understanding of how character movement, player controls, and camera behavior influence each other and shape game feel
- Proficiency in professional animation tools, including keyframe animation and motion-capture editing
- Ability to investigate animation problems and collaborate with design and engineering partners on solutions
- Strong ownership, clear communication, and consistent delivery within production constraints
- Recent AAA FPS production experience, 3C animation systems, technical animation, or related action-game experience are advantageous
- Experience with inverse kinematics, motion matching, procedural animation, motion warping, animation retargeting, scripting, or tool development is advantageous