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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in building and iterating on game prototypes using GenAI technologies, with a strong focus on creative direction across visual, narrative, and audio disciplines. Proven ability to provide hands-on guidance and feedback while collaborating effectively with cross-functional teams.
Highest-signal resume keywords
Game DirectionRapid PrototypingGenAI TechnologiesCreative FeedbackCross-Functional Collaboration
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Game DesignPrototypingCreative DirectionNarrative DesignAudio DirectionVisual DesignAgentic Coding ToolsUnreal Python APIUnityDCC Tools
Soft Skills
Excellent CommunicationCreative JudgmentCollaborationFeedback Delivery
Tools & Technologies
MayaTwineFigmaMiroUnityUnreal EngineGenAI APIs
Industry Keywords
Game PrototypingGenerative AICreative VisionThird-Party CollaborationNarrative Generation
Tech Stack
Tools & technologiesPythonUnityUnreal Engine
About the role
Key responsibilities & impact- Build and iterate on playable game prototypes using GenAI-accelerated workflows
- Design and prototype pipelines connecting generative AI APIs to DCC tools and engine-side systems, including Unreal Python API, Editor Utility Widgets, and Unity
- Provide hands-on creative guidance on visual style, mood, voice, narrative tone, sound, music direction, and overall game feel
- Translate creative direction into technical game design, requirements, systems, and documentation
- Partner with the Games GenAI team to identify valuable GenAI tools and pipelines
- Give creative feedback to external development partners and internal project leads during prototyping and proof-of-concept phases
- Run workshops, demos, and office hours on GenAI creative tools
- Stay current on GenAI tools for narrative/dialogue generation, procedural level design, voice/audio synthesis, and image/video style transfer
- Work across early-stage prototypes with external partners, in-production titles, and internal experiments
Requirements
What you’ll need- Strong track record as a game director, lead designer, or similarly senior creative role, with shipped game(s) where you owned or heavily shaped creative direction (visual style, narrative voice, sound, or overall execution)
- Hands-on comfort building rapid prototypes using agentic coding tools, engine scripting, or no-code/low-code tools
- Hands-on experience building with GenAI models and technologies to create new game experiences
- Demonstrated “taste”: ability to identify what is fun early and improve prototypes or products through direct creative judgment
- Experience directing across visual, narrative, and audio disciplines and synthesizing them into a coherent creative vision under time pressure
- Comfort giving direct, specific creative feedback to internal teams and external development partners
- Excellent communication skills for cross-functional collaboration with engineers, artists, and producers
- Experience with external/third-party studios as a creative partner or reviewer (nice to have)
- Experience with agentic coding tools such as Claude Code/Cowork (nice to have)
- Comfort generating quick directional prototypes and previz with Maya, Twine, Unity/Unreal, Figma, or Miro (nice to have)
- Sound/music direction experience (nice to have)
- Experience with rapid, small-form game prototyping (nice to have)
Benefits
Comp & perks- Health Plans
- Mental Health support
- 401(k) Retirement Plan with employer match
- Stock Option Program
- Disability Programs
- Health Savings and Flexible Spending Accounts
- Family-forming benefits
- Life and Serious Injury Benefits
- Paid leave of absence programs
- Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off
- Full-time salaried employees are immediately entitled to flexible time off
