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3D Reconstruction Research Scientist/Engineer
Niantic Spatial, Inc.. Conduct original research in 3D computer vision, machine learning, and spatial AI .
Tech Stack
Tools & technologiesPythonPyTorchC++
About the role
Key responsibilities & impact- Conduct original research in 3D computer vision, machine learning, and spatial AI
- Publish research at top-tier venues including CVPR, ICCV, ECCV, and SIGGRAPH
- Design, implement, and evaluate algorithms for 3D reconstruction, neural scene representations, 3D Gaussian Splatting, SfM, meshing, geometric deep learning, feed-forward models, generative models, and spatial foundation models
- Collaborate with research scientists and engineers to transition research into customer-facing products
- Work with real capture conditions, hardware constraints, and customers on short turnarounds
- Build and run large-scale experiments and benchmarking frameworks
- Collaborate with researchers in computer vision, machine learning, graphics, and robotics
- Implement and iterate on state-of-the-art methods for academic publishing and production deployment
- Deliver working prototypes to enterprise customers
Requirements
What you’ll need- PhD in Computer Vision, Robotics, Machine Learning, Computer Science, Mathematics, Physics, or a closely related field, or equivalent demonstrated research experience in industry
- Strong research track record in 3D computer vision, including reconstruction, depth estimation, novel view synthesis, SfM, SLAM, or closely related areas
- Meaningful publication record at top-tier venues such as CVPR, ICCV, ECCV, SIGGRAPH, NeurIPS, or equivalent
- Strong programming skills in Python
- Hands-on experience with PyTorch
- Evidence of carrying an idea from research into something real, such as a shipped feature, production pipeline, widely used open-source release, or similar
- Independence to drive research projects from idea generation through experimentation, publication, and handoff
- Nice to have: experience with COLMAP or similar classical reconstruction tooling
- Nice to have: C++ or CUDA experience and understanding of performance and on-device constraints
- Nice to have: experience with meshing, texturing, or integrating modern geometry or generative representations into native 3D
- Ability to work in the London office three days per week
- Authorization to work without restrictions in the country where the position is based
Benefits
Comp & perks- Annual bonus
- Equity
- Comprehensive benefits package
- Hybrid work model with three days per week in the London office