FREE ACCESS
5,000–10,000 jobs/day
See all jobs on Scoutfield
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.

Research Scientist, Embodied AI
Niantic Spatial, Inc.. Develop new spatial representations that embodied AI can learn from, train in, and act on .
Posted 9/23/2026full-timeLondon • United KingdomMid-LevelSenior💰 £103,500 - £202,500 per yearWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in developing spatial representations for embodied AI, with a strong focus on 3D scene representation, simulation-based learning, and real-to-sim pipelines. Proficient in Python and deep learning frameworks, with a solid publication record in top research venues.
Highest-signal resume keywords
PhD In Computer VisionRobotics Or Embodied AI Expertise3D Scene RepresentationsPython ProficiencyGPU Programming Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D Scene RepresentationSim-To-Real TransferPolicy EvaluationGenerative ModelsDiffusion ModelsOpen-Vocabulary Scene UnderstandingGaussian SplattingNeural FieldsC++ ProficiencyCustom CUDA Kernels
Soft Skills
CollaborationResearch Presentation
Tools & Technologies
PyTorchDeep Learning LibrariesDifferentiable Rendering
Industry Keywords
Spatial Intelligence3D ReconstructionRobotic Policy LearningDomain RandomizationScene Graphs
Tech Stack
Tools & technologiesPythonPyTorchC++
About the role
Key responsibilities & impact- Develop new spatial representations that embodied AI can learn from, train in, and act on
- Advance real-to-sim pipelines connecting real-world observations, 3D reconstruction, simulation, and robotic policy learning
- Solve emerging problems related to spatial intelligence, 3D scene representation, training data, model efficiency, and interactive systems
- Take new capabilities through to evidence, measuring what changed for the policy, not only what changed in the reconstruction
- Build proof-of-concept prototypes for internal use, with some running at production scale on customer data
- Collaborate with researchers, engineers, and product partners to bring novel models to production
- Publish and present research work
Requirements
What you’ll need- PhD in computer vision, robotics, graphics, machine learning, or a related field, or equivalent research experience, with a publication record at top venues
- Substantial expertise in robotics or embodied AI, including experience in sim-to-real transfer, domain randomization, policy evaluation, and simulation-based learning
- Deep experience with 3D scene representations: Gaussian splatting, neural fields, meshes, point clouds, or implicit representations
- Experience applying generative or diffusion models to 3D data, such as scene completion, inpainting, relighting, or novel view synthesis from sparse capture
- Experience with 3D semantics, open-vocabulary scene understanding, or scene graphs
- Proficiency in Python and deep learning libraries such as PyTorch
- GPU or graphics programming experience, such as custom CUDA kernels, shaders, or differentiable rendering
- Track record of contributing to widely used open-source research codebases
- Proficiency in C++ is nice to have
Benefits
Comp & perks- Annual bonus
- Equity
- Comprehensive benefits package