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Niantic Spatial, Inc.

Research Scientist, Embodied AI

Niantic Spatial, Inc.

. Develop new spatial representations that embodied AI can learn from, train in, and act on .

Posted 9/23/2026full-timeLondon • United KingdomMid-LevelSenior💰 £103,500 - £202,500 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in developing spatial representations for embodied AI, with a strong focus on 3D scene representation, simulation-based learning, and real-to-sim pipelines. Proficient in Python and deep learning frameworks, with a solid publication record in top research venues.

Highest-signal resume keywords
PhD In Computer VisionRobotics Or Embodied AI Expertise3D Scene RepresentationsPython ProficiencyGPU Programming Experience

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
3D Scene RepresentationSim-To-Real TransferPolicy EvaluationGenerative ModelsDiffusion ModelsOpen-Vocabulary Scene UnderstandingGaussian SplattingNeural FieldsC++ ProficiencyCustom CUDA Kernels
Soft Skills
CollaborationResearch Presentation
Tools & Technologies
PyTorchDeep Learning LibrariesDifferentiable Rendering
Industry Keywords
Spatial Intelligence3D ReconstructionRobotic Policy LearningDomain RandomizationScene Graphs

Tech Stack

Tools & technologies
PythonPyTorchC++

About the role

Key responsibilities & impact
  • Develop new spatial representations that embodied AI can learn from, train in, and act on
  • Advance real-to-sim pipelines connecting real-world observations, 3D reconstruction, simulation, and robotic policy learning
  • Solve emerging problems related to spatial intelligence, 3D scene representation, training data, model efficiency, and interactive systems
  • Take new capabilities through to evidence, measuring what changed for the policy, not only what changed in the reconstruction
  • Build proof-of-concept prototypes for internal use, with some running at production scale on customer data
  • Collaborate with researchers, engineers, and product partners to bring novel models to production
  • Publish and present research work

Requirements

What you’ll need
  • PhD in computer vision, robotics, graphics, machine learning, or a related field, or equivalent research experience, with a publication record at top venues
  • Substantial expertise in robotics or embodied AI, including experience in sim-to-real transfer, domain randomization, policy evaluation, and simulation-based learning
  • Deep experience with 3D scene representations: Gaussian splatting, neural fields, meshes, point clouds, or implicit representations
  • Experience applying generative or diffusion models to 3D data, such as scene completion, inpainting, relighting, or novel view synthesis from sparse capture
  • Experience with 3D semantics, open-vocabulary scene understanding, or scene graphs
  • Proficiency in Python and deep learning libraries such as PyTorch
  • GPU or graphics programming experience, such as custom CUDA kernels, shaders, or differentiable rendering
  • Track record of contributing to widely used open-source research codebases
  • Proficiency in C++ is nice to have

Benefits

Comp & perks
  • Annual bonus
  • Equity
  • Comprehensive benefits package