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Nimble

Technical UI Designer – Game Industry

Nimble

. Break features and wireframes into clear, scoped implementation tasks, identifying unknowns and dependencies early .

Posted 9/26/2026contractRemote • North Carolina • United StatesMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Break features and wireframes into clear, scoped implementation tasks, identifying unknowns and dependencies early
  • Build and maintain UI in Unreal Engine using UMG and Widget Blueprints
  • Create UI logic using Blueprint scripting
  • Architect reusable component systems that remain flexible as designs and requirements evolve
  • Implement data-driven UI using ViewModels, view bindings, and MVVM principles in collaboration with UI Engineering
  • Work within established C++-driven UI systems and understand how data moves between game systems and presentation
  • Build UI accounting for screen sizes, safe areas, localization, accessibility, responsive scaling, and dynamic content
  • Design controller-first navigation while supporting multiple input methods and platforms
  • Profile UI performance and understand runtime and memory costs associated with UMG, Slate, C++, textures, and other UI systems
  • Diagnose and investigate UI hitches and work with Engineering when deeper technical investigation is required
  • Collaborate with UX, UI Art, Engineering, and Production throughout feature development
  • Improve workflows, pipelines, documentation, and implementation practices as the team and UI systems evolve
  • Advocate for player experience while understanding technical delivery constraints

Requirements

What you’ll need
  • Professional experience implementing UI in Unreal Engine and UMG
  • Strong understanding of MVVM, ViewModels, data binding, and separation of data from presentation, or closely comparable architectural patterns
  • Working knowledge of C++ fundamentals and data types sufficient to understand and collaborate within C++-based UI systems
  • Strong technical UI implementation skills and understanding of UI architecture and component-based design
  • Strong knowledge of UI and UX fundamentals, including layout, composition, hierarchy, interaction patterns, responsive behavior, and state management
  • Ability to anticipate edge cases including localization, text overflow, dynamic content, scaling, changing data, and different input methods
  • Experience designing UI for controller navigation and other input methods
  • Experience considering performance and runtime cost during UI implementation
  • Strong cross-functional communication skills and experience working closely with Design, Art, Engineering, and Production
  • Professional Unreal Engine experience; candidates should not need to learn Unreal Engine on the job
  • Experience shipping UI on PC is highly relevant
  • Experience across console and/or mobile platforms is valuable
  • Preferred: Experience using Unreal Insights
  • Preferred: Experience shipping UI on multiple platforms
  • Preferred: Experience with UI materials, animation, and motion
  • Preferred: Experience with Figma or similar prototyping tools