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NVIDIA

Senior Manager, Graphics Systems Software, Compute Graphics Chips

NVIDIA

. Lead and develop a team delivering graphics system software and advancing compute graphics .

Posted 10/22/2026full-timeRemote • FinlandSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in leading graphics system software development, with a strong focus on GPU architecture, software-hardware interaction, and production-quality delivery. Proven ability to mentor teams, drive strategic initiatives, and implement effective engineering practices.

Highest-signal resume keywords
Graphics System Software DevelopmentGPU Architecture ExpertiseTeam LeadershipProduction-Quality Software DeliveryAgentic Software Development

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
GPU EnablementVulkan DriversOpenGL DriversCUDA-Based GraphicsShader InfrastructureSoftware-Hardware InteractionPre-Silicon ValidationFunctional SafetyISO 26262ASIL Requirements
Soft Skills
Technical JudgmentCommunication SkillsOrganizational Skills
Industry Keywords
Graphics PipelineCompute GraphicsPlatform IntegrationEngineering ProductivitySafety-Qualified Releases

About the role

Key responsibilities & impact
  • Lead and develop a team delivering graphics system software and advancing compute graphics
  • Own team strategy, roadmaps, priorities, quality, and delivery commitments
  • Drive execution across GPU and SoC enablement, Vulkan and OpenGL drivers, CUDA-based graphics, platform integration, and production releases
  • Collaborate with GPU architecture, hardware, research, and platform teams on technical direction and hardware/software co-design
  • Expand the team’s contributions to NVIDIA’s broader graphics strategy
  • Mentor engineers and technical leaders while hiring and developing outstanding talent
  • Improve development, validation, and support through better engineering practices, infrastructure, and AI-assisted and agentic workflows
  • Define technical strategy and roadmap with architects and partner teams
  • Deliver production-quality software and develop team capabilities for new graphics opportunities

Requirements

What you’ll need
  • Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience
  • 10+ overall years of experience in graphics, GPU, or platform engineering
  • 4+ years leading engineering teams
  • Strong understanding of GPU architecture, graphics and compute pipelines, and software-hardware interaction
  • Deep expertise in graphics system software, including drivers, GPU / SoC enablement, shader infrastructure, or graphics/compute APIs
  • Demonstrated proficiency in agentic software development
  • Track record of setting a high bar, establishing team expertise, and driving measurable improvements in engineering productivity and software quality
  • Proven success leading software teams and shipping production-quality systems
  • Strong technical judgment, communication, and organizational skills
  • Experience with production graphics drivers or runtimes for Vulkan, OpenGL, or CUDA-based graphics is advantageous
  • Experience with pre-silicon validation and GPU or SoC bring-up is advantageous
  • Functional safety experience, including ISO 26262, ASIL requirements, traceability, verification evidence, or safety-qualified releases is advantageous

Benefits

Comp & perks
  • NVIDIA is described as one of the technology world’s most desirable employers
  • Opportunities to contribute to neural shading and Slang technologies
  • Team development and mentoring opportunities
  • AI-assisted development and agentic automation workflows