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Old World Industries

Technical Animator

Old World Industries

. Develop high-quality full-body and first-person animations for gameplay characters .

Posted 9/23/2026full-timeNew Westminster • CanadaMid-LevelSenior💰 CA$80,000 - CA$90,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expert understanding of animation principles, including movement, pose, and timing, while utilizing advanced 3D software such as Maya and Blender. Proven ability to collaborate effectively within a dynamic team environment to create high-quality animations for gameplay characters and ensure alignment with artistic direction.

Highest-signal resume keywords
Expert Understanding Of Movement, Pose And TimingAdvanced Knowledge Of Maya And BlenderKnowledge Of Unreal Engine 5End-To-End Game Development Experience5+ Years Of Animation Creation Experience

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Animation CreationRiggingMotion Capture ProcessesCreature AnimationMech/Props AnimationFirst Person Viewport AnimationAnimation Process KnowledgeCommon State Machine FlowTroubleshootingCollaborative Workflow
Soft Skills
Effective Communication SkillsOrganized WorkflowConstructive Feedback
Tools & Technologies
MayaBlenderUnreal Engine 5MotionBuilderJira
Industry Keywords
Game DevelopmentAnimationCG IndustryShipped Titles

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Develop high-quality full-body and first-person animations for gameplay characters
  • Ensure alignment with artistic direction and technical standards
  • Set up rigs for characters, weapons, vehicles, and props
  • Collaborate with Designers and Programmers to implement animations in-engine using Maya and proprietary engine tools
  • Troubleshoot and resolve issues independently
  • Use motion-capture data and hand-key animation to create believable characters
  • Create hero traversal, combat, boss, gameplay camera cinematography, mission, and open-world animations using advanced game-engine tools
  • Work with the Animation team to ensure cohesive execution of the established animation direction
  • Provide constructive feedback as necessary
  • Communicate with Designers, Programmers, Writers, Project Managers, Art, Audio, Character, and Rigging teams to resolve issues and achieve project goals
  • Perform other duties as assigned

Requirements

What you’ll need
  • Expert understanding of movement, pose and timing
  • Expert understanding of first person viewport animation
  • Solid skillset to create mech/props animation is a plus
  • Ability to create creature animation in various styles is a plus
  • Ability to work from reference materials such as video recording or already established animation
  • Solid knowledge of rigging
  • Solid knowledge of the animation process in Maya or equivalent software
  • Understanding of technical constraints in game development and ability to apply them when animating
  • Organized and clean workflow compatible with a collaborative environment
  • Effective communication skills across all levels and organizations
  • Ability to work in a dynamic and collaborative team environment
  • End-to-end game development experience
  • 5+ years of animation creation experience in the game/CG industry
  • Advanced knowledge of 3D software, including Maya and Blender
  • Knowledge of motion capture processes
  • Knowledge of Unreal Engine 5
  • Knowledge of common state machine flow in any game engine
  • Experience with 2 or more shipped titles desirable
  • Knowledge of MotionBuilder, C++, and Jira are a plus

Benefits

Comp & perks
  • Extended health and dental benefits
  • 2 weeks of paid vacation
  • Possibility of extension or transition to a permanent role based on business needs