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One of Us

DMP Artist

One of Us

. Create visually stunning and photo-real 2D DMP for high-end film and TV projects .

Posted 10/2/2026full-timeParis • FranceMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating photo-real 2D digital matte paintings and integrating them into 2D and 3D environments using tools like Maya and Nuke. Possesses strong knowledge of natural world principles and architecture, along with a thorough understanding of VFX processes and production pipelines.

Highest-signal resume keywords
Photo-Real Environment DevelopmentMaya ProficiencyNuke Compositing3D VFX ProcessesCG Environment Knowledge

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Digital Matte PaintingModellingTexturingLayoutLightingProjection MappingCamera MappingColour Space Principles3D Environment Creation2.5D VFX Techniques
Soft Skills
CollaborationTime ManagementCreative Problem SolvingFeedback IntegrationDeadline Management
Tools & Technologies
MayaNukeHoudini
Industry Keywords
Visual EffectsHigh-End FilmBroadcast ProjectsGeologyGeographyMeteorologyArchitectureDesignEngineeringProduction Pipelines

About the role

Key responsibilities & impact
  • Create visually stunning and photo-real 2D DMP for high-end film and TV projects
  • Integrate matte paintings into 2D or 3D environments using camera mapping or projection mapping techniques, primarily with Maya and/or Nuke
  • Collaborate with the Visual Effects Supervisor, 2D Supervisor, Leads, artists, and other One Of Us team members
  • Evaluate creative and technical approaches to assigned shots
  • Integrate 2D, 3D, and live-action elements to high-end visual-effects film standards
  • Manage workload, time, notes/feedback, and actions required by Supervisors
  • Balance the creative and technical aspects of each shot
  • Report creative and technical issues
  • Meet deadlines and deliver expected shot quality
  • Help build and maintain a reference library
  • Keep up with technological advancements and innovations

Requirements

What you’ll need
  • Proven experience developing photo-real environments
  • Strong knowledge and understanding of the natural world (geology, geography, and meteorology) and architecture (design and engineering)
  • Experience modelling, texturing, layout, lighting and digital matte painting for high-end broadcast or feature film projects
  • Thorough understanding of 3D and 2.5D VFX processes and production pipelines
  • Good knowledge in CG environments, from modelling to lighting
  • Proven experience in Nuke regarding projection and basic compositing
  • Experience in CG Environment in Houdini is a good bonus
  • Good knowledge of colour space principles

Benefits

Comp & perks
  • 25 days' holiday, plus bank holidays as included in IDCC 2717
  • 2 paid volunteering days per calendar year
  • Hybrid working
  • Company pension via Audiens
  • Healthcare coverage via Swiss Life
  • A calendar full of wrap parties and other social events
  • Core hours of 09:30am to 18:30pm, or 10:00am to 19:00pm Monday to Friday
  • Office in the 20th arrondissement