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Senior Artist
People Can Fly Studio. Produce playable levels based on art directors’ vision and level design needs .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in producing playable levels using Unreal Engine, with a strong portfolio showcasing geometry creation and modular workflows. Collaborates effectively across departments while maintaining artistic direction and quality in game development.
Highest-signal resume keywords
Unreal Engine Experience3D Modeling SkillsModular WorkflowsStrong Communication SkillsAAA Game Development Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
3D ModelingLevel DesignGeometry CreationPBR ShadersNormal MapsCompositionLayoutTextureColorShape
Soft Skills
CollaborationAdaptabilityFeedback ImplementationCreative InterpretationNarrative Set Dressing
Tools & Technologies
Maya3ds MaxBlenderZBrushPhotoshopUnreal Engine 4Unreal Engine 5
Industry Keywords
AAA Game DevelopmentGame DesignArt DirectionLevel CompositionProxy Assets
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Produce playable levels based on art directors’ vision and level design needs
- Collaborate with Concept Art, Character Art, Environment Art, Tech Art, Level Design, and Animation
- Maintain artistic direction and quality
- Create world geometry and level composition in Unreal Engine
- Redesign existing assets into new forms
- Block out modules and levels and create first/proxy materials
- Produce work within specifications and maintain workflow pipelines within deadlines
- Model proxy assets
- Participate in reviews and implement feedback from leads and peers
- Participate in R&D initiatives to explore new techniques and improve pipelines and workflows
Requirements
What you’ll need- Strong portfolio showcasing playable levels with created geometry
- Experience and knowledge of industry-standard software packages for 3D modeling: Maya, Max/3ds Max, Blender, ZBrush, Photoshop, or equivalents
- Ability to artistically interpret concepts or creatively push beyond an initial ideation
- Demonstration of narrative set dressing
- Solid understanding of traditional art skills and foundational design competencies, including composition, layout, shape, form, texture, value, and color
- Experience working with Unreal Engine or equivalent
- Full understanding of modular workflows
- Ability to use PBR shaders and normal maps
- Ability to receive and implement feedback
- Willingness to learn and adapt to new styles, techniques, and workflows
- Ability to collaborate with department leads and different departments to solve artistic and technical challenges
- Strong verbal and written communication skills in English
- 3+ years in AAA console/PC game development, including 1 year with Unreal Engine
- Nice to have: traditional art skills with typography, color, and light; Unreal 4/5 experience; environment modelling skills; level design experience
Benefits
Comp & perks- Benefit package 100% paid by PCF
- The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage)
- Full Dental coverage, including major dental
- 4% RRSP matching before tax deductions, 100% vested on day 1
- Paid week off during Winter Holidays
- 20 paid vacation days and 5 paid sick days
- Free virtual health and mental well-being sessions are included in the plan for members and their dependents
- Personal development opportunities and ability to work in a global environment
- Work in a creative team with people full of passion for what they do