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People Can Fly Studio

Senior Gameplay Animator

People Can Fly Studio

. Follow the established vision of the game’s story and gameplay in the animation creation process .

Posted 10/21/2026full-timeRemote • CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating high-quality animations that enhance gameplay and storytelling, utilizing hand-key animation and motion capture techniques. Proficient in collaborating within a team environment while effectively implementing feedback and prioritizing animation tasks.

Highest-signal resume keywords
5+ Years Professional Experience As An AnimatorProficiency With Animation Packed ToolsSolid Understanding Of Character AnatomyExperience Animating Creatures And QuadrupedsStrong Verbal And Written Communication Skills In English

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Hand-Key AnimationMotion Capture DataAnimation PrinciplesCharacter AnimationFacial AnimationLip-Syncing SkillsRiggingScripting2D AnimationIllustration
Soft Skills
Open-Minded Team Player AttitudeStrong Work EthicSelf-MotivatedAbility To Follow And Take DirectionAbility To Implement Feedback
Tools & Technologies
MayaMotionbuilderUnreal Engine
Industry Keywords
Game AnimationGameplay SupportAnimation AssetsShipped Game Title ExperienceStoryboarding

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Follow the established vision of the game’s story and gameplay in the animation creation process
  • Create high-quality content using hand-key animation and motion capture data
  • Develop animations that support gameplay and visuals
  • Implement and iterate animation assets in-game
  • Collaborate with the team to create a dynamic, player-centric experience
  • Organize and prioritize animation tasks
  • Seek feedback and direction after self-review
  • Work in the in-house motion capture studio

Requirements

What you’ll need
  • Typically 5+ years’ professional experience as an animator in games
  • Good understanding and feeling of animation principles – timing, weight and staging
  • Great ability to transfer game’s story and gameplay on believable and full of life animations
  • Experience of animating creatures and quadrupeds
  • Solid understanding of character anatomy
  • Proficiency with any animation packed tools
  • Ability to think outside the box to come up with more efficient techniques
  • Ability to follow and take direction
  • Ability to implement feedback
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making videogames
  • Nice to have: storyboarding, figure study, gesture drawing, 2D animation, illustration and painting
  • Nice to have: rigging, scripting, proficient in Maya and Motionbuilder
  • Nice to have: familiarity with Unreal or similar game engine
  • Nice to have: facial animation and lip-syncing skills
  • Nice to have: shipped game title experience

Benefits

Comp & perks
  • Canada Benefit package 100% paid by PCF
  • Insurance company reimburses 100% of claims (Up to $ 500 per service a year, as well as individual family coverage)
  • Full Dental coverage, including major dental and orthodontics
  • 4% RRSP matching before tax deductions, 100% vested on day 1
  • Paid week off during Winter Holidays
  • 20 paid vacation days and 5 paid sick days
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
  • Personal development opportunities and ability to work in a global environment
  • Work in a creative team with people full of passion for what they do