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Pipeworks Studios

Senior Environment Artist

Pipeworks Studios

. Create environments for individual projects as needed .

Posted 10/20/2026full-timeRemote • Oregon • United StatesSenior💰 $92,000 - $110,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in environment design, modeling, and texturing across various styles, with proficiency in Unreal Engine and Maya. Strong collaboration and problem-solving skills are essential for working effectively with cross-functional teams and delivering high-quality visual environments.

Highest-signal resume keywords
Unreal Engine ExperienceMaya ProficiencyEnvironment Texturing with Substance DesignerCollaboration with Technical ArtProblem-Solving Ability

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Environment DesignModelingTexturingBug FixingLevel Flow DesignVisual Quality ImprovementWhiteboxing LevelsFX CreationZBrush ProficiencyProject Planning
Soft Skills
Strong CommunicationIndependent WorkSelf-OrganizationFeedback ProvisionCreative Compromise Solutions
Tools & Technologies
MayaMaxUnreal EngineUnitySubstance DesignerZBrush
Certifications & Qualifications
Degree in Relevant FieldCertification in Relevant Field
Industry Keywords
Environment ArtTechnical ArtVisual ImpactArt DirectionCollaboration

Tech Stack

Tools & technologies
UnityUnreal Engine

About the role

Key responsibilities & impact
  • Create environments for individual projects as needed
  • Work independently or within a group team setting depending on the project
  • Understand the Project Art Director’s requirements, then research, develop, and implement them in-engine
  • Research current techniques and use the most relevant processes
  • Support projects with environment design, modeling, and texturing needs across cartoony to realistic styles
  • Review and provide feedback to other environment artists
  • Collaborate with design, technical art, other artists, engineers, and other departments
  • Investigate and fix bugs
  • Help the art team solve difficult problems

Requirements

What you’ll need
  • Understanding of Maya and/or Max
  • Unreal experience is a must
  • Familiarity with proprietary engines and Unity
  • Ability to create environment textures using tools such as Substance Designer
  • Ability to create or work from complete or incomplete environment concepts
  • Ability to assess complex suggestions and develop creative compromise solutions
  • Ability to work with design on level flow and its relationship to environments
  • Understanding of design versus art responsibilities
  • Ability to work with technical art to develop or improve techniques and visual quality
  • Ability to maintain a clear and consistent schedule
  • Strong communication ability
  • Ability to provide strong project-planning estimates
  • Ability to work with other departments as needed
  • Understanding of bug fixing and investigation
  • Ability to help the art team solve difficult problems
  • Ability to use ZBrush (nice to have)
  • Ability to do FX (nice to have)
  • Ability to whitebox levels (nice to have)
  • Ability to create visually impactful environments and push the envelope when needed
  • Ability to review and give feedback to other environment artists
  • Ability to work independently and self-organize
  • Ability to work effectively with artists and engineers to achieve project goals
  • Problem-solving ability
  • At least 5–10 years of experience in a similar role
  • Any degree or certification in a relevant field or equivalent work experience

Benefits

Comp & perks
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
  • Choice of remote, in-office, or hybrid work location
  • Commitment to diversity, equity, and inclusion