FREE ACCESS
5,000–10,000 jobs/day
See all jobs on Scoutfield
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.

Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in environment design, modeling, and texturing across various styles, with proficiency in Unreal Engine and Maya. Strong collaboration and problem-solving skills are essential for working effectively with cross-functional teams and delivering high-quality visual environments.
Highest-signal resume keywords
Unreal Engine ExperienceMaya ProficiencyEnvironment Texturing with Substance DesignerCollaboration with Technical ArtProblem-Solving Ability
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Environment DesignModelingTexturingBug FixingLevel Flow DesignVisual Quality ImprovementWhiteboxing LevelsFX CreationZBrush ProficiencyProject Planning
Soft Skills
Strong CommunicationIndependent WorkSelf-OrganizationFeedback ProvisionCreative Compromise Solutions
Tools & Technologies
MayaMaxUnreal EngineUnitySubstance DesignerZBrush
Certifications & Qualifications
Degree in Relevant FieldCertification in Relevant Field
Industry Keywords
Environment ArtTechnical ArtVisual ImpactArt DirectionCollaboration
Tech Stack
Tools & technologiesUnityUnreal Engine
About the role
Key responsibilities & impact- Create environments for individual projects as needed
- Work independently or within a group team setting depending on the project
- Understand the Project Art Director’s requirements, then research, develop, and implement them in-engine
- Research current techniques and use the most relevant processes
- Support projects with environment design, modeling, and texturing needs across cartoony to realistic styles
- Review and provide feedback to other environment artists
- Collaborate with design, technical art, other artists, engineers, and other departments
- Investigate and fix bugs
- Help the art team solve difficult problems
Requirements
What you’ll need- Understanding of Maya and/or Max
- Unreal experience is a must
- Familiarity with proprietary engines and Unity
- Ability to create environment textures using tools such as Substance Designer
- Ability to create or work from complete or incomplete environment concepts
- Ability to assess complex suggestions and develop creative compromise solutions
- Ability to work with design on level flow and its relationship to environments
- Understanding of design versus art responsibilities
- Ability to work with technical art to develop or improve techniques and visual quality
- Ability to maintain a clear and consistent schedule
- Strong communication ability
- Ability to provide strong project-planning estimates
- Ability to work with other departments as needed
- Understanding of bug fixing and investigation
- Ability to help the art team solve difficult problems
- Ability to use ZBrush (nice to have)
- Ability to do FX (nice to have)
- Ability to whitebox levels (nice to have)
- Ability to create visually impactful environments and push the envelope when needed
- Ability to review and give feedback to other environment artists
- Ability to work independently and self-organize
- Ability to work effectively with artists and engineers to achieve project goals
- Problem-solving ability
- At least 5–10 years of experience in a similar role
- Any degree or certification in a relevant field or equivalent work experience
Benefits
Comp & perks- Medical, Dental, and Vision
- 401K with employer match
- Employer Paid Life Insurance Policy
- Generous Paid Time Off
- 18 Paid Company Holidays
- Relocation
- Paid Parental Leave
- Employee Assistance Program
- Fitness Club Discounts
- Sports Team Sponsorship
- Annual Company Events
- Project Wrap Parties
- Choice of remote, in-office, or hybrid work location
- Commitment to diversity, equity, and inclusion