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UI/UX Designer II
Pipeworks Studios. Own end-to-end UX for data-driven actions and player flows across core card gameplay, persistence, progression, and related metagame systems .
Posted 10/21/2026full-timeRemote • Oregon • United StatesMid-LevelSenior💰 $106,000 - $127,000 per yearWebsite
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in UX design for data-driven player interactions, focusing on information architecture, user journeys, and prototyping. Proven ability to collaborate across disciplines and iterate designs based on player feedback and usability studies.
Highest-signal resume keywords
Interaction DesignInformation ArchitecturePrototyping with FigmaGame Design ExperienceUsability Testing
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
User FlowsWireframingAnnotated Production SpecificationsVisual HierarchyAccessibilityData-Rich InterfacesError Condition AnticipationContent ScalingPersistence DesignProgression Design
Soft Skills
Excellent CommunicationCollaborationFeedback ReconciliationIterative Design
Tools & Technologies
FigmaUI/UX Design ToolsIn-Engine UI FrameworksProprietary UI Tools
Industry Keywords
Digital Collectible Card GamesFree-to-Play GamesGame DesignMetagame SystemsPlaytestingTelemetry
About the role
Key responsibilities & impact- Own end-to-end UX for data-driven actions and player flows across core card gameplay, persistence, progression, and related metagame systems
- Translate game design goals, rules, and system data into information architecture, user journeys, screen flows, wireframes, prototypes, and implementation-ready specifications
- Define interaction behavior, content hierarchy, states, transitions, edge cases, data requirements, and acceptance criteria
- Partner with game design, UI art, engineering, production, QA, and external stakeholders from concept through implementation, validation, and delivery
- Lead UX reviews, communicate design rationale, reconcile feedback, and maintain a consistent player experience
- Validate designs through playtests, usability reviews, and player feedback, then iterate
- Establish reusable UX patterns and documentation practices
- Scope and plan owned work, surface risks and dependencies, and provide craft guidance to designers working on connected flows
- Serve as senior UI/UX individual contributor and primary experience-design owner for a high-profile digital collectible card game
Requirements
What you’ll need- Strong interaction-design and systems-thinking skills
- Demonstrated experience turning complex rules, data, and state changes into clear player actions and feedback
- Proficiency in information architecture, user flows, wireframing, interactive prototyping, and annotated production specifications
- Strong understanding of visual hierarchy, usability, accessibility, readability, and consistency across data-rich interfaces
- Ability to anticipate alternate states, transitions, edge cases, error conditions, and content scaling
- Proficiency with Figma or comparable UI/UX design and prototyping tools
- Proven ability to collaborate with UI artists and engineers throughout implementation
- Excellent written and verbal communication skills
- Five or more years of professional UI/UX, product design, or game design experience
- Contributions to two or more shipped games or comparable production releases, including at least one feature or system led from concept through delivery
- Experience with free-to-play collectible card games is highly preferred
- Experience designing UI/UX for digital collectible card games, deck-builders, strategy games, or other data-dense game systems
- Shipped ownership of persistence, progression, collection, or other interconnected metagame experiences
- Experience working on licensed intellectual property or in a co-development environment with external partner reviews
- Familiarity with in-engine UI frameworks, proprietary UI tools, or implementation workflows
- Experience using usability studies, playtest findings, or telemetry to evaluate and improve player flows
- Portfolio demonstrating ownership of complex interaction flows, design rationale, iteration, cross-discipline collaboration, and final outcomes is preferred
Benefits
Comp & perks- Medical, Dental, and Vision
- 401K with employer match
- Employer Paid Life Insurance Policy
- Generous Paid Time Off
- 18 Paid Company Holidays
- Relocation
- Paid Parental Leave
- Employee Assistance Program
- Fitness Club Discounts
- Sports Team Sponsorship
- Annual Company Events
- Project Wrap Parties
- Choice of remote, in-office, or hybrid work location
- Potential extension or conversion to regular full-time employment after six months