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Pipeworks Studios

UI/UX Designer II

Pipeworks Studios

. Own end-to-end UX for data-driven actions and player flows across core card gameplay, persistence, progression, and related metagame systems .

Posted 10/21/2026full-timeRemote • Oregon • United StatesMid-LevelSenior💰 $106,000 - $127,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in UX design for data-driven player interactions, focusing on information architecture, user journeys, and prototyping. Proven ability to collaborate across disciplines and iterate designs based on player feedback and usability studies.

Highest-signal resume keywords
Interaction DesignInformation ArchitecturePrototyping with FigmaGame Design ExperienceUsability Testing

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
User FlowsWireframingAnnotated Production SpecificationsVisual HierarchyAccessibilityData-Rich InterfacesError Condition AnticipationContent ScalingPersistence DesignProgression Design
Soft Skills
Excellent CommunicationCollaborationFeedback ReconciliationIterative Design
Tools & Technologies
FigmaUI/UX Design ToolsIn-Engine UI FrameworksProprietary UI Tools
Industry Keywords
Digital Collectible Card GamesFree-to-Play GamesGame DesignMetagame SystemsPlaytestingTelemetry

About the role

Key responsibilities & impact
  • Own end-to-end UX for data-driven actions and player flows across core card gameplay, persistence, progression, and related metagame systems
  • Translate game design goals, rules, and system data into information architecture, user journeys, screen flows, wireframes, prototypes, and implementation-ready specifications
  • Define interaction behavior, content hierarchy, states, transitions, edge cases, data requirements, and acceptance criteria
  • Partner with game design, UI art, engineering, production, QA, and external stakeholders from concept through implementation, validation, and delivery
  • Lead UX reviews, communicate design rationale, reconcile feedback, and maintain a consistent player experience
  • Validate designs through playtests, usability reviews, and player feedback, then iterate
  • Establish reusable UX patterns and documentation practices
  • Scope and plan owned work, surface risks and dependencies, and provide craft guidance to designers working on connected flows
  • Serve as senior UI/UX individual contributor and primary experience-design owner for a high-profile digital collectible card game

Requirements

What you’ll need
  • Strong interaction-design and systems-thinking skills
  • Demonstrated experience turning complex rules, data, and state changes into clear player actions and feedback
  • Proficiency in information architecture, user flows, wireframing, interactive prototyping, and annotated production specifications
  • Strong understanding of visual hierarchy, usability, accessibility, readability, and consistency across data-rich interfaces
  • Ability to anticipate alternate states, transitions, edge cases, error conditions, and content scaling
  • Proficiency with Figma or comparable UI/UX design and prototyping tools
  • Proven ability to collaborate with UI artists and engineers throughout implementation
  • Excellent written and verbal communication skills
  • Five or more years of professional UI/UX, product design, or game design experience
  • Contributions to two or more shipped games or comparable production releases, including at least one feature or system led from concept through delivery
  • Experience with free-to-play collectible card games is highly preferred
  • Experience designing UI/UX for digital collectible card games, deck-builders, strategy games, or other data-dense game systems
  • Shipped ownership of persistence, progression, collection, or other interconnected metagame experiences
  • Experience working on licensed intellectual property or in a co-development environment with external partner reviews
  • Familiarity with in-engine UI frameworks, proprietary UI tools, or implementation workflows
  • Experience using usability studies, playtest findings, or telemetry to evaluate and improve player flows
  • Portfolio demonstrating ownership of complex interaction flows, design rationale, iteration, cross-discipline collaboration, and final outcomes is preferred

Benefits

Comp & perks
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
  • Choice of remote, in-office, or hybrid work location
  • Potential extension or conversion to regular full-time employment after six months