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Senior Cinematic Animator
Piranha Games. Portray character and object movements and behaviours, tying them together with gameplay and visual storytelling .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive experience in character and object animation within game development, applying animation principles and collaborating effectively with production teams. Proficient in mentoring junior animators and ensuring high-quality results under tight deadlines.
Highest-signal resume keywords
7+ Years Experience In AnimationProficient With MayaProficient With 3D StudioMaxProficient With MotionBuilderStrong Communication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Character AnimationCinematic AnimationAnimation PrinciplesMotion ActingAnimation Pipeline Evaluation
Soft Skills
Team CollaborationProblem SolvingMentoring
Tools & Technologies
Unreal EngineMotion TreesCharacter ComponentsBlend Spaces
Industry Keywords
Game DevelopmentVisual StorytellingTechnical Quality StandardsArtistic Direction
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Portray character and object movements and behaviours, tying them together with gameplay and visual storytelling
- Work with the Principal Animator to design and implement gameplay and cinematic animations
- Apply animation principles such as weight, balance, inertia, and posing
- Apply understanding of motion, acting, and timing
- Ensure animations meet technical and visual quality standards and project artistic direction
- Collaborate with production team members to resolve technical and design issues
- Provide guidance and direction for junior animators
- Anticipate and recognize potential conflicts or production issues
- Communicate technical and artistic constraints and recommend solutions
- Evaluate the animation pipeline for improvement
- Adjust and refine animation as directed by the Art Director and Principal Animator
- Assist with Unreal hookups within motion trees, character components, blend spaces, and related systems
- Participate proactively to further team and project goals
- Mentor junior resources
- Perform other ad-hoc responsibilities as requested
Requirements
What you’ll need- 7+ years’ experience in animation in a game development environment
- Proficient with standard animation tools such as Maya, 3D StudioMax and MotionBuilder
- Proven track record to complete work within deadlines while maintaining constant communication with the team
- Ability to work in a team and under pressure
- Ability to thrive in a fast-paced work environment while maintaining high-quality results
- Excellent written and verbal communication skills in English
- Strong passion for making and playing games
Benefits
Comp & perks- Equal opportunity employer
- Inclusive work environment
- Disability accommodation available
- Formal education is not always required