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Piranha Games

Senior Lighting Artist

Piranha Games

. Light various exterior and interior environments under the guidance of the Art Director .

Posted 9/25/2026full-timeRemote • CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates extensive experience in game development with a focus on lighting, including proficiency in Unreal 6 and a strong understanding of PBR lighting techniques. Capable of collaborating effectively with cross-functional teams to enhance gameplay and storytelling through innovative lighting solutions.

Highest-signal resume keywords
7+ Years Experience In Game Development2 Shipped AAA Titles3+ Years In Lighting Artist RoleUnreal 6 ProficiencyPBR Lighting Expertise

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Lighting Scheme DevelopmentPost-Process Effects OptimizationReal-Time Content DevelopmentTechnical DocumentationLighting Bug ResolutionPerformance OptimizationGame Production MethodologiesTraditional Art TechniquesDigital Art Techniques
Soft Skills
CollaborationFeedback SeekingPresentation Skills
Industry Keywords
AAA Game DevelopmentGame ProductionMaterials UnderstandingLighting TechniquesIndustry Trends

Tech Stack

Tools & technologies
Unreal Engine

About the role

Key responsibilities & impact
  • Light various exterior and interior environments under the guidance of the Art Director
  • Create, maintain, and optimize post-process effects
  • Develop and document lighting schemes with the Art Director and Technical Artists
  • Collaborate with the texturing team to ensure cohesive materials across lighting schemes
  • Work with the design team to enhance gameplay and storytelling through lighting
  • Develop strategies to maximize performance within technological limitations
  • Optimize lighting schemes to meet performance specifications
  • Develop documentation and tutorials for technical processes
  • Provide and seek feedback within the lighting scope
  • Resolve lighting bugs
  • Investigate new lighting techniques and industry trends
  • Perform other ad-hoc responsibilities as requested

Requirements

What you’ll need
  • 7 years+ experience in game development
  • At least 2 shipped AAA titles on consoles and/or PC
  • 3 years+ in a Lighting Artist role
  • Significant experience with Unreal 6 for game production
  • Comprehensive understanding of materials and PBR lighting for games
  • Ability to present and defend work in a group setting
  • Understanding of the technical requirements of real-time content development
  • Understanding of game production methodologies
  • Solid grasp of traditional and digital art styles and techniques

Benefits

Comp & perks
  • Equal opportunity employer
  • Inclusive environment committed to diversity
  • Disability accommodations available