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Technical Dialogue Designer
Playground Games. Work on multiple features with the wider development team .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Technical Dialogue Design, with a strong focus on audio production, voice processing, and collaboration with actors and voice-over directors. Proficient in using digital audio workstations and tools like Wwise to enhance dialogue implementation in game development.
Highest-signal resume keywords
Technical Dialogue DesignWwise ProficiencyBlueprinting and Visual ScriptingAudio Production DetailCommunication Skills
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Technical Dialogue DesignWwise ProficiencyBlueprintingVisual ScriptingVoice ProcessingAudio ProductionMicrophone Technique
Soft Skills
Excellent Communication SkillsCollaboration
Tools & Technologies
Digital Audio WorkstationsIn-House EngineBespoke Game Engine Tools
Industry Keywords
Game AudioVoice-OverRecording Studio EnvironmentOutsource Engagements
About the role
Key responsibilities & impact- Work on multiple features with the wider development team
- Take dialogue content through the entire pipeline from pre-production to recording and final implementation
- Collaborate with developers from multiple disciplines
- Champion dialogue and contribute creatively to discussions and reviews
- Work with actors and voice-over directors to deliver high-quality vocal performances
- Learn and adapt workflows to bespoke in-house tools
- Help shape in-house tools to improve dialogue production
- Assist with recording and implementation of all voice-over in the game
- Assist with management of outsource engagements and review delivered assets
- Implement dialogue with the in-house engine
- Learn and grow as part of an experienced audio team
Requirements
What you’ll need- Experience working on at least one title as a Technical Dialogue Designer
- Detailed knowledge of the most common digital audio workstations and plugins
- Practical knowledge of Wwise, including debugging and optimisation
- Knowledge of blueprinting and visual scripting
- Ability to adapt to new technology and bespoke game engine tools
- Experience working with actors in a recording studio environment preferred
- Voice processing experience preferred
- Keen ear for audio production detail and understanding of microphone technique
- Excellent communication skills
- Passion for game audio
- Must be able to work under a hybrid model with a minimum of three days per week in the studio
- Visa sponsorship is not available for this role
Benefits
Comp & perks- Agency contract with employment through a trusted recruitment partner
- Hybrid working model
- Opportunity to contribute to a world-class game
- Work alongside an established, talented, and collaborative team
- Opportunity to work with Playground Games' development team on the next chapter of Fable
- Reasonable accommodations available during the application process