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Art Director
Prism Studio. Own the art direction of Heptic Arena across environment art, character/species art, animation, modelling, rigging, texturing, shader development, concept art, 2D, and UI/UX .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in art direction, managing 2D and 3D art disciplines, and optimizing production workflows within the gaming industry. Proficient in leading cross-functional teams to deliver cohesive visual identities and high-quality game content.
Highest-signal resume keywords
Art Direction3D Art Pipeline DevelopmentGame Development LifecycleMaya ProficiencyJira and Confluence Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Environment ArtCharacter ArtAnimationModellingRiggingTexturingShader DevelopmentConcept ArtUI/UX DesignHand-Painted Textures
Soft Skills
Managerial SkillsCommunication Skills
Tools & Technologies
Unreal EngineJiraConfluenceSubstance Painter
Certifications & Qualifications
Bachelor's Degree in ArtBachelor's Degree in Design
Industry Keywords
Gaming IndustryLive-Service ContentAA TitleAAA TitleAgile Production Framework
Tech Stack
Tools & technologiesUnreal Engine
About the role
Key responsibilities & impact- Own the art direction of Heptic Arena across environment art, character/species art, animation, modelling, rigging, texturing, shader development, concept art, 2D, and UI/UX
- Maintain a consistent visual language across playable species, roster additions, skins, and cosmetics
- Collaborate with the Creative Director, Game Designers, Technical Leaders, and PO to integrate gameplay, design, and art
- Build and maintain 3D art pipelines in Unreal Engine
- Solve technical challenges with cross-functional teams
- Optimize workflows for live-service content, new arenas, seasonal content, and post-launch releases
- Track progress, monitor milestones, and provide regular feedback using Jira and Confluence
- Initiate, plan, execute, and control art content development
- Set artistic vision and direct the art team
- Stay involved in production from early concepts through live content updates after release
Requirements
What you’ll need- Bachelor's degree in Art, Design, or a closely related discipline
- Minimum seven years of professional experience within the gaming industry
- Experience across the full lifecycle of game development, from pre-production through live operations
- Hands-on experience delivering stylized games using hand-painted textures
- Experience maintaining a distinctive and cohesive visual identity across characters and environments
- At least one AA or AAA title shipped under the candidate's direction or direct contribution
- Knowledge and ability to take large-scale production through release
- Strong portfolio spanning traditional art, 3D art, animation, UI, and concept art
- Excellent managerial and communication skills
- Experience leading and managing 2D, 3D, and animation disciplines within an agile production framework
- Experience using Jira and Confluence to monitor milestones and provide feedback
- Demonstrated experience resolving technical challenges with cross-functional teams
- Ability to optimize production workflows and improve efficiency and creative output
- Proficiency in Maya and Substance Painter
- Hands-on production experience, ideally within a distributed or globally remote team
- Experience in Jira Advanced Roadmaps or Jira Plans is a plus
Benefits
Comp & perks- Remote work in Europe
- Self-managing work environment
- Open, friendly collaboration as a global team
- Opportunity to work on a PvPvE multiplayer game heading to Steam Early Access and Epic Games Store
- Full-time contractor engagement