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Prism Studio

Lead UX/UI Designer

Prism Studio

. Own the user interface and player experience of Heptic Arena across PC and console .

Posted 9/25/2026full-timeRemoteSeniorWebsite

Tech Stack

Tools & technologies
AxureUnreal Engine

About the role

Key responsibilities & impact
  • Own the user interface and player experience of Heptic Arena across PC and console
  • Report to the Creative Director and set the UI vision, standards and direction for the game
  • Design screens, build assets and work in engine day to day
  • Define and maintain the game's UX/UI visual language and design system
  • Lead UI/UX across the full player journey, including front end, HUD, menus, progression, store, social features and onboarding
  • Propose, concept, design, prototype and deliver wireframes, user flows, screen maps, mockups and final UI assets from early concept through polish
  • Collaborate with Game Design and Engineering on implementation in Unreal Engine
  • Resolve UX trade-offs and technical constraints early
  • Use playtest feedback, analytics and A/B testing to identify UX problems and iterate on solutions
  • Mentor junior designers and freelancers through design reviews, feedback and clear briefs
  • Estimate, plan and prioritize UX/UI work with Production
  • Execute and control development and create and distribute UX/UI tasks in Jira
  • Own UX/UI documentation in Confluence as the team's single source of truth
  • Establish review and QA processes to ensure implemented UI meets quality, consistency and accessibility standards
  • Represent UI/UX in leadership and cross-discipline discussions and advocate for the player's experience

Requirements

What you’ll need
  • 5+ years of experience in game UI/UX design
  • At least one shipped PC or console title
  • Strong portfolio of PC/console game UI work, excluding mobile
  • Deep knowledge of UI design principles, information hierarchy and usability for real-time, action-heavy games
  • Hands-on experience implementing UI in Unreal Engine; UMG/Common UI preferred
  • Expert use of Figma, Miro, Axure, Adobe XD or similar tools
  • Experience building and maintaining a UI design system or style guide
  • Proven ability to guide and mentor other designers and provide clear, constructive feedback
  • Strong communication and documentation skills
  • Confidence presenting and defending design decisions to stakeholders
  • Comfortable with Jira, Confluence and Google Workspace
  • Self-driven and organized, able to thrive in a remote, self-managing team
  • Based in or near the Central European time zone (CET ± 2 hours)
  • Nice to have: experience with UI animation and motion design, such as After Effects, Rive or in-engine animation
  • Nice to have: experience with multiplayer, live-service or competitive shooter UI
  • Nice to have: knowledge of console platform UI guidelines
  • Nice to have: familiarity with accessibility standards for games
  • Nice to have: experience running or analysing usability tests

Benefits

Comp & perks
  • Remote work across Europe
  • Self-managing, flexible remote team culture
  • Mentorship and collaboration with a cross-disciplinary team
  • Opportunity to work on Heptic Arena, a PC and console PvPvE arena shooter
  • Work with closed playtests and contribute toward Early Access
  • Global team built on talent and communication