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RealityJam

Junior Game Developer

RealityJam

. Perform basic gameplay programming for story-driven visual content using existing gameplay systems and features, primarily in the Unity engine .

Posted 10/22/2026part-timeRemote • United StatesJunior💰 $20 - $21 per hourWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates proficiency in gameplay programming within the Unity engine, focusing on 3D asset creation, optimization, and integration into game pipelines. Possesses a solid understanding of the 3D art pipeline and multiplayer networking frameworks, contributing effectively to team-based game development.

Highest-signal resume keywords
Unity Gameplay Programming3D Asset Creation and OptimizationVersion Control Systems (Git)Tech Art / 3D Art PipelineMultiplayer Networking Frameworks

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Gameplay Programming3D Asset CreationUnity Engine3D Modelling (Blender)Performance ProfilingAnimationLightingMaterialsRiggingDebugging
Soft Skills
Team CollaborationProblem SolvingCode Review Participation
Tools & Technologies
Unity Netcode for GameObjectsMirrorEdgegapPhotonCI/CD Pipelines
Industry Keywords
Game DevelopmentMultiplayer MMOTechnical DebtPlayer ExperienceCommercial Studio Experience

Tech Stack

Tools & technologies
Unity.NET

About the role

Key responsibilities & impact
  • Perform basic gameplay programming for story-driven visual content using existing gameplay systems and features, primarily in the Unity engine
  • Create, optimize, and render 3D assets for in-game use, principally using existing assets and materials
  • Implement, test, and debug gameplay and player-experience assets and functionality, including 3D models and tech-art assets and systems such as PFX and interactions
  • Work with the senior development team to integrate rendered assets and systems into the game pipeline
  • Participate in code reviews and contribute to engineering best practices
  • Identify and resolve bugs, performance issues, and technical debt as directed
  • Contribute to 5th Dimension, a multiplayer MMO game built in Unity with world-building tools, interconnected gameplay systems, and PVP/multiplayer functionality

Requirements

What you’ll need
  • Minimum 1 year of experience as a production team member at a commercial studio working on a published game title, including internship or trainee experience
  • Experience using version control systems such as Git within a team environment
  • Must hold the right to work in the USA at the time of application
  • Intermediate understanding of the 3D pipeline in Unity, including animation, lighting, materials, and rigging
  • Intermediate knowledge of the tech art / 3D art pipeline
  • Knowledge of 3D modelling applications in Blender
  • Experience with Unity Netcode for GameObjects, Mirror, or an equivalent multiplayer networking framework is desirable
  • Demonstrable experience working within a commercial Unity developer team or 3D art team is desirable
  • Familiarity with .NET and server-side game logic is desirable
  • Experience with Edgegap, Photon, or similar multiplayer hosting and relay infrastructure is desirable
  • Understanding of performance profiling and optimisation techniques in Unity is desirable
  • Exposure to CI/CD pipelines or automated and unit testing in a games context is desirable
  • Applicants must submit a resume and at least one of: GitHub profile, portfolio showing commercial or published work, or game credits
  • Shortlisted applicants must complete a technical programming task in the Unity engine, approximately 3 hours

Benefits

Comp & perks
  • PTO and sick leave
  • US Department of Labor Certificate of Completion
  • Unity Associate Certification opportunity, with the exam provided by Realityjam and proctored by Pearson Vue
  • Structured learning and direct involvement in shipping multiplayer titles
  • Mentored pre-employment pathway into the apprenticeship, where applicable
  • Potential progression to a permanent, full-time role after the 12-month apprenticeship, at Realityjam’s discretion