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RevStar

Game Design SME

RevStar

. Audit existing game assets, UI systems, and visual layouts to architect reusable, modular graphics templates.

Posted 10/20/2026contractRemote • Brazil, Mexico, Colombia, Venezuela, Argentina, ChileMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Expertise in game design with a focus on visual design systems and UI/UX, emphasizing the creation of modular graphics templates and scalable asset pipelines. Proven ability to translate complex concepts into clear visual communication while maintaining high production standards.

Highest-signal resume keywords
Game Design ExperienceVisual Design SystemsUI/UX DevelopmentGraphic Asset PipelinesUser-Centric Design Principles

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Visual DesignModular Graphics TemplatesGameplay Loops ArchitectureUI Framework SystemsVisual CommunicationAsset SpecificationsTechnical Configuration ParametersAesthetic AuditsUsability AssessmentsDocumentation Production
Soft Skills
Autonomous WorkCollaborative ExecutionTechnical Direction
Industry Keywords
Game AssetsUI SystemsVisual LayoutsContent Pipeline ToolingDesign PatternsAesthetic ConsistencyIterative Design ReviewsClient ScopingConfiguration ReviewsVisual Feedback Loops

About the role

Key responsibilities & impact
  • Audit existing game assets, UI systems, and visual layouts to architect reusable, modular graphics templates.
  • Abstract visual components and core gameplay mechanics into configurable parameters for non-technical content creators.
  • Consult with engineering and art teams to define specifications for scalable asset and content pipeline tooling.
  • Architect intuitive gameplay loops, progression frameworks, visual feedback loops, and reward structures for interactive modules.
  • Establish and document comprehensive UI/UX standards, visual design patterns, and aesthetic consistency benchmarks across all game templates.
  • Translate complex subject matter into clear visual communication frameworks.
  • Act as the Subject Matter Expert for game design and visual layout during client scoping and custom configuration reviews.
  • Execute iterative visual design reviews, aesthetic audits, and usability assessments to ensure high production standards.
  • Produce comprehensive documentation, including style guides, asset specifications, and technical configuration parameters.

Requirements

What you’ll need
  • 4+ years of professional game design experience, specializing in visual design systems, UI/UX, or graphics template evolution (over pure standalone indie development).
  • Demonstrated history of architecting or modularizing visual game assets, level templates, or UI framework systems.
  • Deep technical expertise in visual communication, graphic asset pipelines, integration workflows, and user-centric design principles.
  • Ability to work with complete autonomy, providing high-level technical direction and self-directed execution in a collaborative environment.

Benefits

Comp & perks
  • Remote-First Working Environment – Collaborate from anywhere while staying connected with our global team.
  • Collaborative, Innovative Culture – Work alongside top talent in a fast-paced, supportive environment that values curiosity and initiative.
  • Equal opportunity workplace
  • Reasonable accommodation for individuals with disabilities