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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in architecting modular visual design systems and UI/UX frameworks, with a strong focus on scalable asset pipelines and user-centric design principles. Proven ability to translate complex concepts into clear visual communication and establish aesthetic consistency across interactive content.
Highest-signal resume keywords
Game Design ExperienceVisual Design SystemsUI/UX StandardsGraphic Asset PipelinesTechnical Direction
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Visual DesignGame Engine EvolutionModular FrameworksGameplay ArchitectureVisual CommunicationAsset SpecificationsTechnical DocumentationUsability AssessmentsIterative Design ReviewsContent Pipeline Tooling
Soft Skills
Autonomous ExecutionCollaborative Environment
Industry Keywords
Interactive Learning ModulesVisual StandardsUI SystemsVisual LayoutsAesthetic ConsistencyClient ScopingConfiguration ReviewsDesign PatternsFeedback LoopsReward Structures
About the role
Key responsibilities & impact- Drive the evolution and abstraction of interactive learning modules and graphics systems.
- Evolve existing game engines and visual templates into modular, scalable, and configurable frameworks.
- Establish visual standards, system abstractions, and technical specifications for interactive content.
- Audit game assets, UI systems, and visual layouts to architect reusable, modular graphics templates.
- Abstract visual components and core gameplay mechanics into configurable parameters for non-technical content creators.
- Consult with engineering and art teams on specifications for scalable asset and content pipeline tooling.
- Architect gameplay loops, progression frameworks, visual feedback loops, and reward structures.
- Establish and document UI/UX standards, visual design patterns, and aesthetic consistency benchmarks.
- Translate complex subject matter into clear visual communication frameworks.
- Act as the game design and visual layout SME during client scoping and custom configuration reviews.
- Execute iterative visual design reviews, aesthetic audits, and usability assessments.
- Produce style guides, asset specifications, and technical configuration documentation.
Requirements
What you’ll need- 4+ years of professional game design experience, specializing in visual design systems, UI/UX, or graphics template evolution (over pure standalone indie development).
- Demonstrated history of architecting or modularizing visual game assets, level templates, or UI framework systems.
- Deep technical expertise in visual communication, graphic asset pipelines, integration workflows, and user-centric design principles.
- Ability to work with complete autonomy, providing high-level technical direction and self-directed execution in a collaborative environment.
- Must satisfy U.S. work authorization requirements through E-Verify for newly hired direct W-2 employees.
Benefits
Comp & perks- Paid Time Off – Take the time you need to recharge and stay productive.
- Remote-First Working Environment – Collaborate from anywhere while staying connected with our global team.
- Comprehensive Health Coverage – Medical, Dental, Vision
- 401(k) Retirement Plan – Plan for your future with access to a company-sponsored 401(k) program.
- Annual Learning & Development Stipend – Invest in your skills with conferences, certifications, or courses.
- Peer Mentorship & Coaching – Learn from experienced engineers, product managers, and architects to accelerate your growth.
- Professional Growth Opportunities – Exposure to cutting-edge AWS GenAI, data, and cloud technologies across diverse industries.
- Company Outings & Volunteer Opportunities – Build relationships and give back to the community.
- Collaborative, Innovative Culture – Work alongside top talent in a fast-paced, supportive environment that values curiosity and initiative.
