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Rocket Science

Simulation Engineer

Rocket Science

. Drive performance, architecture, and migration efforts for simulation projects .

Posted 11/6/2026contractAlbany • New York • United StatesMid-LevelSenior💰 $40 - $70 per hourWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in C++ programming and Entity Component System architectures, particularly Flecs, while optimizing simulation performance and developing core logic for interactive experiences. Strong collaboration and communication skills are essential for breaking down complex requirements and delivering high-performance solutions.

Highest-signal resume keywords
C++ ProgrammingFlecs ECS ArchitectureSimulation MathematicsPerformance OptimizationMultithreading Techniques

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
C++Entity Component SystemFlecsLinear AlgebraPhysicsSimulation MathematicsDebuggingPerformance OptimizationConcurrencyLock-Free Data Structures
Soft Skills
Strong CommunicationCollaborative Working SkillsCuriosityEagerness to Learn
Tools & Technologies
GodotGDScriptMulti-Server ArchitecturesNetworkingState Synchronization
Industry Keywords
Game DevelopmentSimulation ProjectsPerformance Critical CodeState Replication SystemsStakeholder Communication

Tech Stack

Tools & technologies
C++

About the role

Key responsibilities & impact
  • Drive performance, architecture, and migration efforts for simulation projects
  • Implement new gameplay features
  • Implement Flecs ECS patterns
  • Optimize simulation performance for large-scale, multi-server environments
  • Develop core simulation logic powering partners’ interactive experiences
  • Identify and migrate under-performing GDScript systems to C++
  • Design and implement simulation logic using the Flecs ECS framework
  • Profile simulation workloads and identify bottlenecks
  • Apply multithreading techniques to optimize frame time
  • Develop serialization and state replication systems for distributed simulation
  • Collaborate with the team to break down complex simulation requirements
  • Deliver practical, high-performance solutions

Requirements

What you’ll need
  • Proficiency with C++
  • Experience with Entity Component System architectures, preferably Flecs
  • Solid understanding of linear algebra, physics, and simulation mathematics
  • Ability to write clean, testable, and efficient code
  • Ability to debug complex state issues and optimize performance-critical code paths
  • Comfort working across different systems and disciplines within game development
  • Strong communication and collaborative working skills
  • Genuine enthusiasm for games
  • Curiosity and eagerness to learn new technologies, engines, and practices
  • Familiarity with Godot/GDScript may be beneficial
  • Experience with networking, state synchronization, or multi-server architectures may be beneficial
  • Advanced knowledge of concurrency, lock-free data structures, and parallel processing may be beneficial
  • Mentorship experience may be beneficial
  • Stakeholder communication experience may be beneficial
  • Availability to start ASAP
  • Legal authorization to work in the United States for any employer
  • Ability to work without requiring current or future employment visa sponsorship

Benefits

Comp & perks
  • Remote work option
  • Hybrid work option in Albany, NY
  • Contract opportunity through April 2027
  • Equal opportunity workplace
  • Inclusive, discrimination- and harassment-free workplace