Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
SAS

3D Technical Artist

SAS

. Create and modify model assets for simulation environment creation in Unreal Engine, including setting up and troubleshooting basic and custom collision volumes .

Posted 9/25/2026full-timeCary • North Carolina • United StatesMid-LevelSeniorWebsite

Tech Stack

Tools & technologies
PythonUnreal Engine

About the role

Key responsibilities & impact
  • Create and modify model assets for simulation environment creation in Unreal Engine, including setting up and troubleshooting basic and custom collision volumes
  • Implement optimized lighting, post-process and camera effects, balancing visual quality against real-time performance
  • Create, customize and rig MetaHuman characters for real-time applications in Unreal Engine 5
  • Implement facial and body animation using Control Rig, Sequencer or motion capture data
  • Identify, communicate and resolve visual performance bottlenecks and defects using Unreal Editor and Unreal Insights
  • Collaborate with engineering to transform 2D drawings (DXF, DWG, CAD) into accurate 3D spaces
  • Maintain efficient asset organization, naming conventions and version control standards across the content pipeline
  • Follow applicable security policies and processes supporting secure software development goals

Requirements

What you’ll need
  • Bachelor's degree in Game Art, Animation, Computer Graphics or a related field
  • Minimum 5 years of professional experience as a 3D Technical Artist, Character Artist or in a similar role
  • Strong proficiency with Unreal Engine 5, particularly MetaHuman Creator, Control Rig and Animation Blueprints
  • Proficiency with Maya, Blender or a comparable package for modeling, rigging and animation
  • Solid understanding of real-time rendering, performance optimization and PBR material workflows
  • Experience with character retargeting, facial animation and motion capture cleanup
  • Experience working in a version-controlled content pipeline using Perforce, Plastic SCM or Git
  • Equivalent combination of related education, training and experience may be considered in place of the above qualifications
  • Experience with Python or Blueprint scripting to automate asset workflows
  • Knowledge of Niagara, subsurface scattering materials, or Groom systems for hair
  • Background in synthetic data generation, computer vision or simulation environments
  • Understanding of technical art pipelines for producing AI and machine learning training datasets
  • Legally authorized to work in the United States
  • Must not require now or in the future sponsorship for employment visa status

Benefits

Comp & perks
  • Comprehensive medical, prescription, dental and vision plans
  • PPO with low annual deductible and copays
  • HDHP combined with a health savings account with a contribution from SAS
  • Free onsite health care center for employees and family members enrolled in the PPO plan
  • Pharmacy prescription shipping for no additional charge for employees not local to headquarters
  • Industry-leading 401k plan
  • Tuition Assistance Program and programs and resources to support your development
  • Vacation time
  • Paid holidays
  • U.S. Winter Wellness Break between December 25 and January 1
  • Volunteer Time Off
  • Parental leave
  • Unlimited paid sick days
  • Generous childcare benefits for all full-time employees