FREE ACCESS
5,000–10,000 jobs/day
See all jobs on Scoutfield
Search thousands of fresh jobs every day.
Discover
- Fresh listings
- Fast filters
- No subscription required
Create a free account and start exploring right away.
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in creating high-fidelity 3D assets for AAA game development, with a strong focus on hard surface modeling, texturing, and collaboration with cross-functional teams. Proficient in industry-standard tools and techniques to ensure asset quality and optimization for real-time rendering.
Highest-signal resume keywords
3D Asset CreationHard Surface ModelingMaya ProficiencyZBrush ProficiencyAAA Game Development Experience
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
High-Fidelity ModelingTexture MappingUV Layout DevelopmentReal-Time Rendering OptimizationHigh-to-Low Poly WorkflowsBaking TechniquesArt FundamentalsShape LanguageMaterial DefinitionLighting Techniques
Soft Skills
CreativityResourcefulnessProblem-SolvingCommunicationTeamwork
Tools & Technologies
Autodesk MayaZBrushSubstance PainterSubstance Designer
Industry Keywords
AAA Game DevelopmentAsset TypesCollaborationArt DirectionProject Guidelines
About the role
Key responsibilities & impact- Design and create high-fidelity 3D assets, including hard surface models, environments, props, and organic elements, using Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.
- Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
- Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
- Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
- Support multiple art areas as needed, demonstrating flexibility and adaptability in asset creation.
- Adhere to project guidelines, keeping leads and project managers updated on task progress.
- Participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment.
- Implement feedback effectively and make revisions as needed to meet quality expectations.
- Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality.
- Fulfill other assigned responsibilities with diligence and a commitment to excellence.
Requirements
What you’ll need- 3–5 years of experience in AAA game development, with a focus on generalist skills across hard surface and other asset types.
- Strong background in art, design, or a related field.
- Deep understanding of realistic & high fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing.
- Proficiency in Maya, ZBrush, Substance Painter/Designer or similar tools.
- Accurate grasp of art fundamentals, including shape language, material definition, and lighting.
- Creativity, resourcefulness, and problem-solving skills to tackle complex modeling challenges.
- Excellent communication and teamwork skills to collaborate with cross-functional teams.
- Ability to take direction, apply feedback constructively, and work efficiently within deadlines.
- Experience across multiple asset types (hard surface, props, environments, organic) is a strong plus.
- Has at least one AAA released title under their belt.
Benefits
Comp & perks- Opportunity to work on AAA projects.
- Stable employment and professional growth in an international environment.
- Training platforms and workshops to level you up.
- Community of people who understand and share your passion for games.
- Team of like-minded people.
- A culture of diversity and inclusion to unite the most outstanding talents.
