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Secret 6

3D Generalist Artist – Mid to Senior Level

Secret 6

. Design and create high-fidelity 3D assets, including hard surface models, environments, props, and organic elements, using Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.

Posted 10/10/2026full-timeRemote • PhilippinesSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in creating high-fidelity 3D assets for AAA game development, with a strong focus on hard surface modeling, texturing, and collaboration with cross-functional teams. Proficient in industry-standard tools and techniques to ensure asset quality and optimization for real-time rendering.

Highest-signal resume keywords
3D Asset CreationHard Surface ModelingMaya ProficiencyZBrush ProficiencyAAA Game Development Experience

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
High-Fidelity ModelingTexture MappingUV Layout DevelopmentReal-Time Rendering OptimizationHigh-to-Low Poly WorkflowsBaking TechniquesArt FundamentalsShape LanguageMaterial DefinitionLighting Techniques
Soft Skills
CreativityResourcefulnessProblem-SolvingCommunicationTeamwork
Tools & Technologies
Autodesk MayaZBrushSubstance PainterSubstance Designer
Industry Keywords
AAA Game DevelopmentAsset TypesCollaborationArt DirectionProject Guidelines

About the role

Key responsibilities & impact
  • Design and create high-fidelity 3D assets, including hard surface models, environments, props, and organic elements, using Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.
  • Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
  • Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
  • Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
  • Support multiple art areas as needed, demonstrating flexibility and adaptability in asset creation.
  • Adhere to project guidelines, keeping leads and project managers updated on task progress.
  • Participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment.
  • Implement feedback effectively and make revisions as needed to meet quality expectations.
  • Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality.
  • Fulfill other assigned responsibilities with diligence and a commitment to excellence.

Requirements

What you’ll need
  • 3–5 years of experience in AAA game development, with a focus on generalist skills across hard surface and other asset types.
  • Strong background in art, design, or a related field.
  • Deep understanding of realistic & high fidelity hard surface modeling techniques, including high-to-low poly workflows, baking, and texturing.
  • Proficiency in Maya, ZBrush, Substance Painter/Designer or similar tools.
  • Accurate grasp of art fundamentals, including shape language, material definition, and lighting.
  • Creativity, resourcefulness, and problem-solving skills to tackle complex modeling challenges.
  • Excellent communication and teamwork skills to collaborate with cross-functional teams.
  • Ability to take direction, apply feedback constructively, and work efficiently within deadlines.
  • Experience across multiple asset types (hard surface, props, environments, organic) is a strong plus.
  • Has at least one AAA released title under their belt.

Benefits

Comp & perks
  • Opportunity to work on AAA projects.
  • Stable employment and professional growth in an international environment.
  • Training platforms and workshops to level you up.
  • Community of people who understand and share your passion for games.
  • Team of like-minded people.
  • A culture of diversity and inclusion to unite the most outstanding talents.