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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in Level Design, particularly in creating engaging gameplay spaces and experiences using Unreal Engine 5. Proficient in modular level creation, procedural generation, and collaboration within multidisciplinary teams to maintain high production quality standards.
Highest-signal resume keywords
Unreal Engine 5 ProficiencyLevel Design ExperienceModular Level CreationProcedural Content GenerationCollaboration With Multidisciplinary Teams
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Level DesignGameplay ImplementationGreyboxingPlayer Flow DesignCombat Space DesignExploration DesignEncounter DesignLevel Metrics UnderstandingSightlines KnowledgePacing Design
Soft Skills
Proactive CommunicationAbility To Incorporate Feedback Quickly
Tools & Technologies
Unreal Engine 5Level-Building Systems
Industry Keywords
Action GamesRPG GamesCo-Op GamesFirst-Person GamesMultiplayer Game DevelopmentDark Fantasy Level DesignDungeon Level DesignLive-Service Replayability
Tech Stack
Tools & technologiesAssemblyUnreal Engine
About the role
Key responsibilities & impact- Take ownership of gameplay spaces and create engaging, immersive player experiences
- Design and build levels for action, RPG, co-op, or first-person games
- Create playable greyboxes/blockouts and transition them into final production content
- Build modular levels supporting procedural generation and replayability
- Assemble levels, greybox spaces, implement gameplay, and iterate in Unreal Engine 5
- Design player flow, combat spaces, exploration, encounters, navigation, sightlines, pacing, and player guidance
- Build large landmark or destination-style spaces as key player objectives and points of interest
- Collaborate with Level Art, Environment Art, Design, and Production teams
- Work within established gameplay rules, metrics, production guidelines, and multidisciplinary production pipelines
- Incorporate feedback quickly and maintain production quality standards
Requirements
What you’ll need- Strong speaking skills and proactive communication in English; only CVs/resumes in English will be considered
- European time-zone coverage/embedded in Sweden time zone is essential
- Experienced Level Designer capable of taking ownership of a gameplay space
- Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design
- Ability to work within established gameplay rules, metrics, and production guidelines
- Experience creating modular levels supporting procedural generation and replayability
- Collaboration experience with Level Art, Environment Art, Design, and Production teams
- Strong Unreal Engine 5 proficiency, including level assembly, greyboxing, gameplay implementation, and iteration
- Ability to communicate clearly, incorporate feedback quickly, and maintain production quality standards
- Experience building large landmark or destination-style spaces serving as key player objectives and points of interest
- Previous experience designing and building levels for action, RPG, co-op, or first-person games
- Proven track record creating playable greyboxes/blockouts transitioning into final production content
- Experience working with modular kits and level-building systems
- Understanding of procedural content generation workflows and randomized gameplay experiences
- Knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance
- Proficiency with Unreal Engine, ideally Unreal Engine 5
- Experience working within multidisciplinary development teams and established production pipelines
- Shipped title experience or substantial production experience on PC/console game projects strongly preferred
- Nice to have: co-op multiplayer game development
- Nice to have: dark fantasy, RPG, or dungeon/environment-focused level design
- Nice to have: repeatable-run and live-service replayability content design
- Nice to have: performance considerations and gameplay-driven environment construction
Benefits
Comp & perks- Competitive Salary
- Dynamic, multicultural and fun environment
- Working for the world's leading provider of game services
- Regular progression opportunities to ensure employees flourish
