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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates advanced proficiency in data-cleanup and retargeting software, including Autodesk MotionBuilder and Vicon Shogun Post, while applying a deep understanding of human anatomy and realistic movement to enhance character animation. Excels in managing large volumes of performance files under tight deadlines with exceptional attention to detail.
Highest-signal resume keywords
Advanced Proficiency In Autodesk MotionBuilderSolid Understanding Of Autodesk Maya3–5 Years Experience In Cleanup/TrackingDeep Understanding Of Forward Kinematics (FK) And Inverse Kinematics (IK)Advanced Proficiency In Traditional 3D Keyframe Animation
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Data-CleanupRetargetingAnimation CurvesVector Data Manipulation3D Keyframe AnimationInterpolationSmoothing AlgorithmsMarker TrackingPerformance NuancesComplex Movement Reconstruction
Soft Skills
Exceptional PatienceAttention To DetailHighly Organized WorkflowAbility To Interpret Creative NotesAbility To Translate Critiques
Tools & Technologies
Vicon Shogun PostAutodesk MotionBuilderUnreal EngineUnity
Industry Keywords
Point-Cloud DataCharacter AnimationCinematic LayoutHuman AnatomyWeight DistributionPerformance FilesGimbal Lock ResolutionEuler AnglesClippingJoint Stretching
Tech Stack
Tools & technologiesCloudUnityUnreal Engine
About the role
Key responsibilities & impact- Identify, label, and track raw point-cloud data from studio shoots
- Fix marker swaps and mislabeled tracking points
- Reconstruct missing data caused by actor occlusions using interpolation, smoothing algorithms, or reference footage
- Remove jitter, spikes, and artifacts while preserving performance nuances
- Solve processed marker data onto 3D character rigs
- Correct structural clipping, stabilize feet, and fix posture or interaction anomalies
- Sync cleaned data with reference video to preserve emotional intent, timing, and weight distribution
- Meet production deadlines and hand clean data to character animation and cinematic layout teams
- Fix hand/foot sliding, floor penetration, clipping, and unnatural joint stretching
- Apply keyframe animation layers to amplify poses, sharpen timing, and correct center-of-gravity issues
- Adjust animation curves for contact and interaction with virtual props, weapons, vehicles, and uneven terrain
Requirements
What you’ll need- Advanced proficiency in data-cleanup and retargeting software, such as Autodesk MotionBuilder and Vicon Shogun Post
- Solid understanding of Autodesk Maya and animation curves within Unreal Engine or Unity
- Deep understanding of human anatomy, weight distribution, and realistic movement
- 3–5 years of experience in cleanup/tracking within video game production
- Exceptional patience and attention to detail for repetitive, meticulous vector data manipulation
- Ability to visually reconstruct complex movements when camera data is missing
- Highly organized workflow for handling large volumes of performance files under tight deadlines
- Advanced proficiency in traditional 3D keyframe animation
- Deep understanding of animation curves, graph editors, Euler angles, and gimbal lock resolution
- Solid command of weight, anticipation, staging, arcs, and secondary action
- Deep understanding of Forward Kinematics (FK) and Inverse Kinematics (IK) systems and external constraints
- Ability to interpret director creative notes and translate critiques into technical animation adjustments
- Ability to determine when to preserve organic actor performance and when to use keyframes for gameplay responsiveness or cinematic clarity
Benefits
Comp & perks- Global video game development and services provider with 20 studios in 14 countries
- Opportunity to join a global team of passionate gamers
- Opportunity to contribute to delivering unforgettable game experiences
