Apply

Ready to go for it?

AI Apply speeds things up—apply directly if you prefer.

FREE ACCESS
5,000–10,000 jobs/day
Scoutfield Logo

See all jobs on Scoutfield

Search thousands of fresh jobs every day.

Discover
  • Fresh listings
  • Fast filters
  • No subscription required
Create a free account and start exploring right away.
Side

Mocap Animator

Side

. Identify, label, and track raw point-cloud data from studio shoots .

Posted 10/30/2026contractRemote • Poland, United States, Portugal, Brazil, IndiaMid-LevelSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates advanced proficiency in data-cleanup and retargeting software, including Autodesk MotionBuilder and Vicon Shogun Post, while applying a deep understanding of human anatomy and realistic movement to enhance character animation. Excels in managing large volumes of performance files under tight deadlines with exceptional attention to detail.

Highest-signal resume keywords
Advanced Proficiency In Autodesk MotionBuilderSolid Understanding Of Autodesk Maya3–5 Years Experience In Cleanup/TrackingDeep Understanding Of Forward Kinematics (FK) And Inverse Kinematics (IK)Advanced Proficiency In Traditional 3D Keyframe Animation

ATS Keywords

Tailor your resume
Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Data-CleanupRetargetingAnimation CurvesVector Data Manipulation3D Keyframe AnimationInterpolationSmoothing AlgorithmsMarker TrackingPerformance NuancesComplex Movement Reconstruction
Soft Skills
Exceptional PatienceAttention To DetailHighly Organized WorkflowAbility To Interpret Creative NotesAbility To Translate Critiques
Tools & Technologies
Vicon Shogun PostAutodesk MotionBuilderUnreal EngineUnity
Industry Keywords
Point-Cloud DataCharacter AnimationCinematic LayoutHuman AnatomyWeight DistributionPerformance FilesGimbal Lock ResolutionEuler AnglesClippingJoint Stretching

Tech Stack

Tools & technologies
CloudUnityUnreal Engine

About the role

Key responsibilities & impact
  • Identify, label, and track raw point-cloud data from studio shoots
  • Fix marker swaps and mislabeled tracking points
  • Reconstruct missing data caused by actor occlusions using interpolation, smoothing algorithms, or reference footage
  • Remove jitter, spikes, and artifacts while preserving performance nuances
  • Solve processed marker data onto 3D character rigs
  • Correct structural clipping, stabilize feet, and fix posture or interaction anomalies
  • Sync cleaned data with reference video to preserve emotional intent, timing, and weight distribution
  • Meet production deadlines and hand clean data to character animation and cinematic layout teams
  • Fix hand/foot sliding, floor penetration, clipping, and unnatural joint stretching
  • Apply keyframe animation layers to amplify poses, sharpen timing, and correct center-of-gravity issues
  • Adjust animation curves for contact and interaction with virtual props, weapons, vehicles, and uneven terrain

Requirements

What you’ll need
  • Advanced proficiency in data-cleanup and retargeting software, such as Autodesk MotionBuilder and Vicon Shogun Post
  • Solid understanding of Autodesk Maya and animation curves within Unreal Engine or Unity
  • Deep understanding of human anatomy, weight distribution, and realistic movement
  • 3–5 years of experience in cleanup/tracking within video game production
  • Exceptional patience and attention to detail for repetitive, meticulous vector data manipulation
  • Ability to visually reconstruct complex movements when camera data is missing
  • Highly organized workflow for handling large volumes of performance files under tight deadlines
  • Advanced proficiency in traditional 3D keyframe animation
  • Deep understanding of animation curves, graph editors, Euler angles, and gimbal lock resolution
  • Solid command of weight, anticipation, staging, arcs, and secondary action
  • Deep understanding of Forward Kinematics (FK) and Inverse Kinematics (IK) systems and external constraints
  • Ability to interpret director creative notes and translate critiques into technical animation adjustments
  • Ability to determine when to preserve organic actor performance and when to use keyframes for gameplay responsiveness or cinematic clarity

Benefits

Comp & perks
  • Global video game development and services provider with 20 studios in 14 countries
  • Opportunity to join a global team of passionate gamers
  • Opportunity to contribute to delivering unforgettable game experiences