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Side

Senior Artist

Side

. Own game spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building .

Posted 9/19/2026contractRemote • Portugal, United States, Canada, BrazilSeniorWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates extensive experience in level design and world-building, with a strong focus on gameplay layout, visual composition, and performance optimization using Unreal Engine. Proficient in collaborating across teams and managing projects through various development stages.

Highest-signal resume keywords
Unreal Engine ExpertiseLevel Design ExperienceGameplay Layout LiteracyPerformance OptimizationUnreal Blueprints Proficiency

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Level DesignWorld BuildingGameplay LayoutPerformance ManagementMaterial AuthoringShader AuthoringTerrain ToolsAsset IntegrationPlayer Flow ManagementInteractive Features Implementation
Soft Skills
CollaborationOwnershipIndependent Work
Tools & Technologies
Unreal EngineUnreal BlueprintsUnreal PCGHoudiniGaeaWorld MachinePython
Industry Keywords
Game DevelopmentOpen-World DesignLarge-Scale Streaming WorldsArchitectureUrban PlanningProduction Design

Tech Stack

Tools & technologies
PythonUnreal Engine

About the role

Key responsibilities & impact
  • Own game spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building
  • Create, refine, and integrate pre-generated assets into cohesive, playable game environments
  • Make decisions about player flow, composition, sightlines, and navigation
  • Build and polish environments in Unreal Engine
  • Manage streaming, HLODs, draw calls, frame budgets, and memory budgets to meet performance targets
  • Use Unreal PCG and Houdini for world-building and asset placement workflows
  • Implement level features, triggers, and interactives using Unreal Blueprints
  • Collaborate with design, art, and engineering teams
  • Own spaces across multiple development stages through shipped, cancelled, or personal projects

Requirements

What you’ll need
  • 5+ years of experience in level design, level art, or world building
  • Portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine
  • Deep experience building worlds and spaces in Unreal Engine
  • Strong gameplay layout literacy, including player flow, navigation, sightlines, and spatial composition
  • Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects
  • Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets
  • Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives
  • Experience with Unreal PCG and Houdini
  • Ability to work independently and take ownership of a space from blockout through final polish
  • Experience with material and shader authoring
  • Experience with terrain tools such as Gaea, World Machine, or equivalent
  • Background in architecture, urban planning, or production design
  • Experience working on open-world or large-scale streaming worlds
  • Experience authoring tools using Python or Blueprints

Benefits

Comp & perks
  • Competitive Salary
  • Dynamic, multicultural and fun environment
  • You will be working for the world's leading provider of game services
  • Regular progression opportunities to ensure employees flourish