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Senior Technical Combat Designer

Side

. Build and balance bosses and enemies in Unreal Engine .

Posted 9/19/2026contractRemote • Portugal, United States, Brazil, CanadaSeniorWebsite

Core Competencies

Role fit
Core Competencies

Use this summary to align your resume positioning with the role.

Demonstrates expertise in designing and implementing combat systems in Unreal Engine, with a strong grasp of animation principles and combat mechanics. Proficient in using tools like Maya and Blueprints to enhance gameplay and combat experience.

Highest-signal resume keywords
Unreal Engine Combat DesignAnimation PrinciplesBlueprints and Behavior TreesCombat Frame Data AnalysisC++ Knowledge

ATS Keywords

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Applicant Tracking System Keywords

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Hard Skills
Combat System DesignAnimation IntegrationHitbox TimingInput BufferingCancel WindowsThird-Person Combat ExperienceCombat Variety ImprovementAnimation AuthoringNiagara PrototypingAI-Assisted Coding
Soft Skills
Problem-SolvingOwnershipCollaboration
Tools & Technologies
Unreal EngineMayaMotionBuilderBlenderNiagara
Industry Keywords
Video Game Combat DesignFighting GamesShooter GamesAnimation BlueprintsState Machines

Tech Stack

Tools & technologies
Unreal EngineC++

About the role

Key responsibilities & impact
  • Build and balance bosses and enemies in Unreal Engine
  • Own at least two combat characters or equivalent systems
  • Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs
  • Increase combat variety and improve the overall combat experience through hands-on iteration and balancing
  • Apply animation principles around weight, timing, anticipation, and readability
  • Author or modify animations and integrate them into gameplay
  • Diagnose combat and animation issues using frame data, startup/active/recovery, hitstop, input buffering, and cancel windows
  • Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies
  • Use Niagara to prototype combat effects and visual feedback
  • Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay

Requirements

What you’ll need
  • 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems
  • Strong understanding of animation principles and combat feel
  • Hands-on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems
  • Experience with third-person combat, fighting games, shooters, or other combat-focused titles
  • Ability to author or modify animation using Maya, MotionBuilder, Blender, or similar tools
  • Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames
  • Basic C++ knowledge and comfort using AI-assisted coding tools to support gameplay implementation
  • Ability to work independently, take ownership of craft, and drive problems to solutions
  • Candidates must be available to overlap with the CEST team's working hours

Benefits

Comp & perks
  • Competitive Salary
  • Dynamic, multicultural and fun environment
  • You will be working for the world's leading provider of game services
  • Regular progression opportunities
  • Remote freelance contract