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Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates expertise in designing and implementing combat systems in Unreal Engine, with a strong grasp of animation principles and combat mechanics. Proficient in using tools like Maya and Blueprints to enhance gameplay and combat experience.
Highest-signal resume keywords
Unreal Engine Combat DesignAnimation PrinciplesBlueprints and Behavior TreesCombat Frame Data AnalysisC++ Knowledge
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Combat System DesignAnimation IntegrationHitbox TimingInput BufferingCancel WindowsThird-Person Combat ExperienceCombat Variety ImprovementAnimation AuthoringNiagara PrototypingAI-Assisted Coding
Soft Skills
Problem-SolvingOwnershipCollaboration
Tools & Technologies
Unreal EngineMayaMotionBuilderBlenderNiagara
Industry Keywords
Video Game Combat DesignFighting GamesShooter GamesAnimation BlueprintsState Machines
Tech Stack
Tools & technologiesUnreal EngineC++
About the role
Key responsibilities & impact- Build and balance bosses and enemies in Unreal Engine
- Own at least two combat characters or equivalent systems
- Design attacks end to end, including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs
- Increase combat variety and improve the overall combat experience through hands-on iteration and balancing
- Apply animation principles around weight, timing, anticipation, and readability
- Author or modify animations and integrate them into gameplay
- Diagnose combat and animation issues using frame data, startup/active/recovery, hitstop, input buffering, and cancel windows
- Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies
- Use Niagara to prototype combat effects and visual feedback
- Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay
Requirements
What you’ll need- 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems
- Strong understanding of animation principles and combat feel
- Hands-on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems
- Experience with third-person combat, fighting games, shooters, or other combat-focused titles
- Ability to author or modify animation using Maya, MotionBuilder, Blender, or similar tools
- Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames
- Basic C++ knowledge and comfort using AI-assisted coding tools to support gameplay implementation
- Ability to work independently, take ownership of craft, and drive problems to solutions
- Candidates must be available to overlap with the CEST team's working hours
Benefits
Comp & perks- Competitive Salary
- Dynamic, multicultural and fun environment
- You will be working for the world's leading provider of game services
- Regular progression opportunities
- Remote freelance contract
