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Senior Rendering Engineer, UE5
SkyBox Labs. Join an ambitious AAA co-development project set within a highly anticipated universe .
Tech Stack
Tools & technologiesUnreal EngineC++
About the role
Key responsibilities & impact- Join an ambitious AAA co-development project set within a highly anticipated universe
- Collaborate closely with the partner studio at the intersection of rendering technologies and engine systems
- Work with cross-functional strike teams to tackle runtime challenges and clear technical blockers
- Investigate complex Unreal Engine issues, capture and track bugs, and diagnose low-level code in a large codebase
- Drive profiling, memory management, and runtime optimization across graphics and engine subsystems
- Maintain, debug, and implement best practices across UE5 rendering features including Lumen, Megalights, Nanite, Niagara, Substrate, Virtual Textures, and Virtual Shadow Maps
- Translate high-level technical goals into practical solutions across graphics and core engine systems
- Communicate proactively across disciplines and deliver reliable results
Requirements
What you’ll need- 7+ years of experience in real-time graphics and/or systems programming roles touching on graphics, preferably in the games industry
- Deep expertise in C++ with a balanced understanding of core engine systems and rendering pipelines
- Hands-on experience working with UE5 and practical understanding of core rendering technologies, including Lumen, Megalights, Nanite, Niagara, Substrate, RVTs, SVTs, and VSMs
- Proven track record hunting down elusive bugs and profiling performance in large codebases
- Experience with standard debugging and profiling tools such as RenderDoc, Pix, Unreal Insights, or NSight
- Comfort operating autonomously when solutions are not pre-defined
- Strong teamwork skills and adaptability in a co-development environment across disciplines and partner studios
- Console development experience on modern hardware such as PS5 or Xbox Series X|S (nice to have)
- Strong background in HLSL/GLSL, custom shader development, or optimizing technical art materials and shaders (nice to have)
- Must be legally eligible to work in Canada and reside within Canada
Benefits
Comp & perks- Annual bonus
- Up to 3% RRSP matching
- Comprehensive health benefits
- Supportive Maternity and Parental Leave policy
- Flexible hybrid working arrangements
- Ability to work from home on certain projects
- Employee Assistance Program
- 3 weeks of vacation leave
- Free gym at the Burnaby Studio
- C++ skills development at SkyBox University
- Guild Program for exploring other disciplines
- Lunch & Learns
- Social events, including trivia nights, karaoke nights, movie nights, and group activities
- Soccer team, game jams, and board game sessions
- Employee Resource Groups (ERGs)
- Contribution to industry-leading titles