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Senior Technical Artist – UE5
SkyBox Labs. Establish and enforce content creation best practices for large open-world environments in UE5 .
Core Competencies
Role fitCore Competencies
Use this summary to align your resume positioning with the role.
Demonstrates extensive expertise in Unreal Engine 5 and Houdini for creating and optimizing open-world environments, with a strong focus on procedural content generation and technical art practices. Proven ability to lead and guide teams while delivering high-quality visual and performance standards.
Highest-signal resume keywords
Unreal Engine 5 ExpertiseProcedural Content Generation (PCG)Editor Utility Tool DevelopmentPerformance OptimizationTechnical Art Leadership
ATS Keywords
Tailor your resumeApplicant Tracking System Keywords
Tip: use these terms in your resume and cover letter to boost ATS matches.
Hard Skills
Procedural Systems DesignReal-Time ProfilingGeometry OptimizationMaterials OptimizationStreaming OptimizationTerrain Workflow DevelopmentRoad/Spline Tool DevelopmentAutomated Asset PlacementBlueprints ScriptingPython Scripting
Soft Skills
Interpersonal SkillsCommunication SkillsAutonomous WorkGuidance and Mentorship
Tools & Technologies
HoudiniUnreal Engine Editor ToolsUtility WidgetsWorkflow Automations
Industry Keywords
AAA Title ExperienceGame DevelopmentVisual FidelityRuntime PerformanceArtistic Goals
Tech Stack
Tools & technologiesPythonUnreal EngineC++
About the role
Key responsibilities & impact- Establish and enforce content creation best practices for large open-world environments in UE5
- Perform real-time profiling, diagnose bottlenecks, and drive optimization solutions across geometry, materials, and streaming
- Design, build, and support procedural systems using PCG, Blueprints, and Houdini for open-world environment creation
- Develop terrain workflows, road/spline tools, and automated asset placement systems
- Develop custom Unreal Engine editor tools, utility widgets, actor workflows, and workflow automations
- Improve iteration speed and efficiency for level artists and environment teams
- Provide technical guidance and day-to-day direction to the art team
- Create documentation and establish technical standards
- Collaborate across disciplines to resolve ambiguity and bridge artistic goals with engine performance limits
- Deliver robust technical solutions on an active codebase
Requirements
What you’ll need- 7+ years of professional game development experience in Technical Art or Environment Art
- At least one shipped major AAA title
- Deep hands-on expertise with Unreal Engine 5, Houdini, and Unreal's Procedural Content Generation (PCG) framework
- Proven experience optimizing complex UE5 environments and implementing content pipelines balancing visual fidelity with runtime performance targets
- Strong experience developing editor utility tools, custom editor interfaces, and automated workflows within Unreal Engine
- Excellent interpersonal and communication skills
- Ability to guide artists and convey complex technical concepts clearly
- Ability to work autonomously on high-level, open-ended challenges
- Strong eye for visual quality and aesthetics
- Legally eligible to work in Canada and residing within Canada, or willing to relocate to Canada
- Nice-to-haves: programming/scripting foundations in Blueprints, Python, HLSL, or C++; technical experience in graphics/lighting, character pipelines, animation systems, or VFX
Benefits
Comp & perks- Annual bonus
- Up to 3% RRSP matching
- Comprehensive health benefits
- Supportive Maternity and Parental Leave policy
- Flexible hybrid working arrangements
- Ability to work from home on certain projects
- Employee Assistance Program
- 3 weeks of vacation leave
- Free gym at the Burnaby Studio
- C++ skills training at SkyBox University
- Guild Program to explore other disciplines
- Lunch & Learns
- Social events and group activities
- Soccer team, game jams, and board game sessions
- Employee Resource Groups (ERGs)
- Opportunity to contribute to industry-leading titles