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SkyBox Labs

World Artist

SkyBox Labs

. Create hard-surface and organic assets to build complex and diverse scenes .

Posted 10/8/2026full-timeBurnaby • CanadaJuniorMid-Level💰 CA$85,000 - CA$140,000 per yearWebsite

Core Competencies

Role fit
Core Competencies

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Demonstrates expertise in creating hard-surface and organic assets for complex game environments, with proficiency in Unreal Engine 5, Maya, and ZBrush. Capable of collaborating effectively within a multidisciplinary team to optimize visual quality and gameplay flow.

Highest-signal resume keywords
Unreal Engine 5Maya ProficiencyZBrush ProficiencyEnvironmental Asset CreationPortfolio Development

ATS Keywords

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Applicant Tracking System Keywords

Tip: use these terms in your resume and cover letter to boost ATS matches.

Hard Skills
Hard-Surface ModelingOrganic Asset ModelingScene AssemblyAsset PlacementVisual OptimizationCompositional SkillsFoliage Creation PipelineSpeedTree ExperienceSemi-Realistic EnvironmentsHyper-Realistic Environments
Soft Skills
Proactive CommunicationSelf-MotivatedAdaptable
Industry Keywords
AAA Game ProjectWorld-BuildingGameplay FlowSpatial OrganizationThematic Points of Interest

Tech Stack

Tools & technologies
AssemblyUnreal Engine

About the role

Key responsibilities & impact
  • Create hard-surface and organic assets to build complex and diverse scenes
  • Create compelling layouts in Unreal Engine 5 in collaboration with Level Design
  • Balance gameplay flow, spatial organization, and composition
  • Build, populate, and refine world environments, open-world areas, and thematic interior and exterior Points of Interest
  • Optimize scenes for visual quality and target frame rates
  • Collaborate with a multidisciplinary team to ensure visual fidelity and seamless gameplay execution
  • Help define key world-building elements and highly playable environments for a new AAA game project

Requirements

What you’ll need
  • Must reside in Canada or be willing to relocate
  • Must be legally eligible to work in Canada
  • Multiple years of experience as an intermediate or senior Artist on a AA or AAA game team
  • Strong, complete portfolio showcasing environmental assets, complete environments with asset placement, compositional skills, and attention to detail
  • Experience with semi-realistic to hyper-realistic environments and assets
  • Working knowledge of Unreal Engine 5
  • Proficiency with Maya for hard-surface modeling and scene assembly
  • Proficiency with ZBrush for high-poly organic sculpting
  • Proactive communication and daily collaboration
  • Self-motivated and adaptable to evolving project needs
  • Comfortable taking ownership of deliverables
  • Specialized foliage creation pipeline and SpeedTree experience preferred
  • Organic asset modeling and ZBrush experience preferred
  • Knowledge of creating or modifying Unreal Engine materials preferred

Benefits

Comp & perks
  • Annual bonus
  • Up to 3% RRSP matching
  • Comprehensive health benefits
  • Supportive Maternity and Parental Leave policy
  • Flexible hybrid working arrangements
  • Work-from-home ability on certain projects
  • Employee Assistance Program
  • 3 weeks of vacation leave
  • Free gym at the Burnaby Studio
  • C++ skills development at SkyBox University
  • Guild Program for exploring other disciplines
  • Lunch & Learns for expanding game development knowledge
  • Social events and group activities
  • Soccer team, game jams, and board game activities
  • Employee Resource Groups supporting Diversity, Equity & Inclusion
  • Opportunity to contribute to industry-leading titles